tag:blogger.com,1999:blog-2329289809056681372.post838934528050443465..comments2024-02-01T07:59:05.302-07:00Comments on The Atlantis Blog: 4th Edition D&D Essentials out of the BoxEltonhttp://www.blogger.com/profile/12111706553184455710noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2329289809056681372.post-86603368461952311572010-11-27T10:10:27.761-07:002010-11-27T10:10:27.761-07:00Handsome and Sampson. Love it!
Unlike Third Editi...Handsome and Sampson. Love it!<br /><br />Unlike Third Edition, 4e doesn't provide rules where rules aren't needed. There's no construction rules because construction is:<br /><br />a)something that usually happens between adventures, and..<br />b) either works or it doesn't. That's a plot-driven decision from the DM. If it furthers the plot for the invention to work, it works. Else it doesn't. <br /><br />If the PCs want to make something then I suggest making it a Skill Challenge and encourage the players to come up with ways the whole group can take part.<br /><br />In terms of improvising, that's pretty much how we play all the time. Need a strong guy? Grab the Bugbear (or Orc) stats and use them. Want a Color Spray cannon? Give it's use the Color Spray spell and have it recharge on a 4, 5 or 6. Job done.<br /><br />Add in the ability to very easily modify monsters' special abilities and level on the fly right at the table (DMG174 - each increase or decrease in level alters attack roll, AC & defences by 1. Every 2 levels increase damage by 1. Adjust hit points ( I just use +/-8/level) and it's done) and create encounters by totalling the XP value and I rate it as being streets ahead of any other edition of D&D for improv gaming.<br /><br /><br />All of that makes it easier for me to concentrate on the role-playing elements. The game-stuff just sits in the background and works :)greywulfhttp://greywulf.netnoreply@blogger.com