Showing posts with label d20 Modern. Show all posts
Showing posts with label d20 Modern. Show all posts

Sunday, November 13, 2011

Merlin, inc.

The Detective Agency with a little magic, Merlin, inc. is a d20 Modern campaign with a Pathfinder twist.  You use d20 Modern to create your character, but Pathfinder rules to do it. Written in the style of a T.V. series, the PCs are hired by Merlin to investigate crimes of a Supernatural nature.

Set in West Valley City and Salt Lake City, the Urban environment, and both downtowns are the perfect place to handle crimes from Shadowkind and to investigate cases of the Unexplained.  After all, as things get close, Quantum fluctuations the Ether bring shadowkind to our Earth and century and also magic.  It's the PCs job to investigate these weird occurrences as Private Investigators of the Paranormal (no Department 7).  The Campaign is an open ended type of show.

Formula: The characters are Private Investigators under Merlin who investigate unexplained phenomena and the Shadowkind culture in Salt Lake City and it's vicinity.

Theme: Should everyone be governed by the Rule of Law?

Tone: A mixture of The Real Ghostbusters, combined with Castle and Mr. Merlin. And, since yours truly is a Martial Artist -- with some of the Martial Arts world combined in.  There is some seriousness combined with comedy.


 Set Pieces:


Standard Optical corporate headquarters stands in for Merlin, Inc. headquarters.  Merlin, Inc. is behind Standard Optical.  It's located on 1901 Parkway Boulevard, West Valley City, UT 84119-2092.


The inside of the detective agency.


Other locations:


* Magic Shop
* Prancing Pony on Redwood Road -- the Bugbear owner is a contact. (Wendy's Restaurant is used as a stand in.)
* Draco Industries.
* The Spider's Haunt (Upscale Restaurant).
* Hunter Village -- West Valley City suburb as a home base for the PCs. 


Campaign Episodes:


Merlin Inc. 101 -- Ensemble.  Premise:  The PCs pay a visit to the nearby Prancing Pony on 3500 S. and find that the cash register's takings for the day has been stolen.  The proprietor, an elf,  hires the PCs to find the missing money.  Little do they know that Merlin the Magician, now a Detective looking into retirement, is watching the PCs. 


102 -- Focus: PC #1.


103 -- Focus: PC #2.


104 -- Continuity.


105 -- Continuity. 


106 -- Focus PC #1.


107 -- Ensemble.


108 -- Focus PC #3.


109 -- Focus PC #4.


110 -- Continuity. 


111 -- Ensemble.


112 -- Focus PC #5.


113 -- Change of Pace. 


114 -- Ensemble. 


115 -- Focus PC #1.


116 -- Focus PC #2.


117 -- Ensemble. 


118 -- Continuity.


119 -- Focus PC #3.


120 -- Change of Pace.


121 -- Focus PC #4.


122 -- Ensemble.


123 -- Focus PC #5.


124. Continuity.


125. Continuity -- Series Finale.

Saturday, November 12, 2011

A Magical Detective Agency

I had a dream last night about being apart of a magical detective Agency.  I wasn't spell slinging (and who'd want to?) but the agency was a detective agency that dealt with dangers of a magical nature. I dreamed that we were handling an inner city crime.  The imagery was inner Salt Lake City or downtown West Valley City in the industrial district.

We were investigating something, and Shirley McLane was in the dream.  I explained to her that we called ourselves Rip Tide.  This would make an interesting D20 Modern setting.

Saturday, July 21, 2007

Jiang Hu Hong Kong (and Salt Lake City)

After my censure by ICE, I decided to work on a few things that would prove that I'm capable of originality. The first thing is an adventure designed for strong action in a world of Shadow and Martial Arts; a shared world known as Jiang Hu (which means "Rivers and Lakes").

In this first, adrenaline charged, high octane adventure; our intrepid band of adventurers start in Salt Lake City and fly to Hong Kong to retrieve an artifact stolen from the Utah Museum of Fine Arts.

The adventure should contain lots of explosions and be a good, all around can of action and adventure. A high FX Adventure, the adventure is based on the d20 Modern System.

Stage of Draft: Rough.
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