Showing posts with label DC Adventures. Show all posts
Showing posts with label DC Adventures. Show all posts

Saturday, December 10, 2011

Spider-Man, Superman, and Ms. Marvel

One of the things that is good about Nuclear War is the destruction of the Copyright Law via the Destruction of the Supreme Government of the United States.  Nuclear War will wipe out those who abuse Copyright, but will allow some new storytellers to take the folklore of our age and finally have the ability to comment.

Now, I hear that some people are scoffing at Nuclear War, but you've got to know that man is stupid.  When man invented a weapon, they will use that weapon.  ITS INEVITABLE!!  Now, Yahshua stopped Global Thermonuclear War once.  Now, he won't stand in the way.  If you want to live, move out of the city, build a fallout shelter, and have 1 to 3 years of food storage.  Ahem, once Global Thermonuclear War is declared, Seattle will be covered by a mountain of sludge.  Los Angeles will fall into the Sea. Washington DC will burn off the map.  New York City will be ruins, and Salt Lake City will be under a very large lake.

Ahem, that's not even the worst of it.  But the best of it -- We will be converting into an economy based on sharing.  We will have a barter economy for a while, and certain laws will not be enforced.  The best of this is the Copyright Acts of America from 1913 onwards will have no one to enforce them.

I can write a Spider-man, Superman, Ms. Marvel team up without nary a Breach of Copyright Notice.  In the new landscape, these three characters will just be men and a woman with super abilities.  They won't be worshipped as gods, but they will have super abilities that they can put to use.

Superman, Ms. Marvel and Spider-Man rescuing survivors is a good story to write.  In my story, Spider-Man and Ms. Marvel turn to each other and become a couple, while Superman -- with Black Canary and Lois Lane being cared for -- does what he does best.  Sees to it that other survivors are safe and well.  So, why Spider-man and Ms. Marvel?

Didn't you like Spider-Man and Mary Jane Watson being together?  Well, yes I did. In fact, they were a perfect match made in Heaven. However, Joe Quesada had their marriage annulled in a brief moment of insanity.  Spider-Man and Ms. Marvel are also perfect together, however.  The two of them may not have a perfect compatibility score, but no one on Earth is perfectly compatible.  Even Yahshua had marriage problems (his wives -- yes, wives -- had to travel with him and I'm sure some of them didn't like to travel).



The possibility of a relationship is explored in Ms. Marvel #47, and the two of them bonded over fast food. And I thought, why didn't Marvel run with it?  A permanent team up between the two would be wonderful (it would be tres awesome if Spider-man was Polygamous.  Mary Jane Watson wouldn't be incredibly worried when Spider-Man is out there, fighting crime and risking his life because her sister wife: Ms. Marvel -- would be there to protect him).

So my story would go like this:

Having survived in underground shelters, the Kents and the Parkers teamed up. Superman would be taking care of Black Canary, making sure she was safe and then he would team up with Spider-Man and Ms. Marvel to find survivors and to bring them to a place of safety (there are several counties in America that are designated as places of safety).

All three Superheroes will be tested at the limit, and their god-like status revoked as they find irradiated victims.  Kal'el would not be dressed in his super suit, and the job he has to do is so big that he can't save everyone at once.  Spider-Man and Ms. Marvel are in a similar vein.  The non-powered Mary Jane Watson and Lois Lane would be organizing the survivors and when Superman and Spider-Man bring in the last of them, they would be organizing a mass exodus to a place where there is food (i.e. Utah) with the three of them protecting the little band.

Once they reach Utah, Superman, Ms. Marvel, and Spider-Man enlist in the war against the Russian Invasion.  They would be fighting Omega Red (yeah, Omega Red) in altercations against the Russians.   However, they won't be decisive in defeating the Russians.  A group of American Militia will perform a Gideon Maneuver that will defeat the Russians once and for all.

After that, Kal'el will retire from Superheroics and Spider-Man and Ms. Marvel will protect those who immigrate to Zion, and then they too will retire from Superheroics and live out their lives happily.

:)

Monday, December 5, 2011

First Issue of Dynamic Duo released

Whoa, what a DC Adventures session!  Set in Keystone City, the Duo defeated their first Supervillain -- which isn't a real Super Villain anyhow, just a kid with flame powers he hardly knows how to fully control yet.

So, I need to make a list of villains.  First of all, I need to make a list of the Flash's villains.

Here are a list of the Rogues --



Then a list of the Reverse Flashes
The Rival • Professor Zoom • Zoom • Inertia

Then a list of the general vileness that the Flash deals with on an ordinary crime stopping spree.



So . . . Opening Heroes and Villains, Volume 1 I need to pick out the best villains from this list.

Da Krusha is a Powerhouse (like the Hulk), and the Burst is a Paragon (like Superman, but his powers need a special chemical to activate.)  So, the best way to find the right villains is to look up the Hulk's rogues gallery.  The hulk deals with many other powerhouses.

So we have:

1. Abra Kadabra (Flash Villain)
2. Captain Cold (Flash Villain)
3. Flamester (Original Villain, based on Fire)
4. Gorrila Grodd (Flash Villain)
5. The Joker (Batman Villain)
6. Killer Croc (Batman Villain)
7. Killer Frost (Firestorm Villain)

if you have any suggestions, leave them in the comments section.

Sunday, December 4, 2011

The Dynamic Duo, Issue #1???

No, it's not Batman and Robin, it's Dragonburst and Da Crusha.

Sometimes, you give a copy of DC Adventures to a player and they are overwhelmed with what they can do with it.  It shouldn't take a whole two hours to hash out a superhero that can beat up the bad guys.  You got a concept, design some complications, and run with it.

Fox and Heather took about an hour to hash out their characters, but these guys were stuck at concept phase.  Just create a character and go with it, that's what I always say.  Being stuck at concept phase just grind things down to a halt.  Ambush Bug not withstanding.

Anyway, they want to play, I want to run something where they aren't limited, and boom.  They are stuck. To many ideas.   So, will you see an issue of Dragonburst and Da Crusha?  Maybe.

Saturday, December 3, 2011

The First Appearance of Ferro Girl

I GMed a second game based on the DC Universe using DC Adventures (M&M 3).  The player was a Canadian, goes by Fox on OpenRPG.

Ferro Girl was designed so that her power would increase the more clothes she took off.  Strangely enough, there is a scientific explanation for this sort of power.  The human body produces its own electric current and magnetic field (some would equate this with the aura).  When we wear clothes, our bodies' electrical currents are disrupted.

In the case of Ferro Girl, she has a bioelectric signature that is about as powerful as Magneto's. While Magneto's costume doesn't interfere with his power, Ferro Girl's does.  Ferro Girl is PL 15 when nude, but the power level reduces the more her body is covered.

The first adventure is more cerebral than the last.  Fox's character goes to college at a young age, and takes psychology.  Both Heather (my first DC adventures player) and Fox (my second) approaches the world in different angles.

They were discussing the superhero community in the city where they were going to college when a bank robbery took place.  Fox's character excused herself and turned into Ferro Girl, and zoomed in there to fight.  She managed to stop three bank robbers, and one of them managed to blow his face up.  Apprehending two of them, she returned, and changed.  Happy, she bumped into Richard, an older student compared to her.

Polaris is not Ferro Girl, but Ferro Girl's costume is similar to this.
He talked about how Ferro Girl's first adventure had gone public and how it was a big success and an inspiration to Nudists allover the world. Even more elated the civic Ferro Girl returned to her dorm to see any of the news about herself.

Fox enjoyed it, even though I never referred to the books and played it ad hoc.

Next Issue: Ferro Girl meets the girl with super powered Prothesis.  And what about Nucleon anyhow?

Wednesday, November 30, 2011

My First DC Adventures scenario

. . . Was loved by the player.




The player was playing a heroine that is missing an arm and both her legs.  She had cybernetic prostheses made for her arm and legs and went crime fighting with her boyfriend, Frosty.  However, Frosty was lost in Siberia when she turned 18 and started College.

Now a Theatre Major, she was preparing for the dress rehearsal of A Funny Thing Happened On the Way to the Forum.  On the way there she bumped into Richard (a different version of Nucleon) who was carrying a lot of books.  His important books were the Bible and a book on Quantum Physics and he was on his way to his car.

While at the theatre, she prepared the actress who is playing Philia by getting her into costume.  The only thing weird was that the actress had a crush on Nucleon and she had a bandaged calf. The play had a run through and the Director was giving notes on the dress rehearsal, telling everyone that they were terrible.  She slipped out and met with Richard again.

The two went out for ice cream, and they discussed the Justin Beiber fandom and compared it with Superman and Batman's fandom.  He asked about Nucleon, and she couldn't deal with Nucleon's sense of out of date style.  In fact, the player character said she would manhandle Superman for his outdated style.

Trouble, however, started in the Art Museum outside, and Richard conveniently went to the bathroom because he said he was a coward.  The player stalked off to the Art Museum, talked to the cops which mentioned a Werewolf wearing a sports bra and woman's runners briefs (a.k.a. bloomers or bun huggers). She went in to take care of the Werewolf herself.

While in there, she met Nucleon, who asked if he could help. She grudgingly accepted and the two tracked the werewolf to the Renaissance Gallery where she was holding ten hostages and threatening to bite all ten of them in order to pass on her lycanthropy.  The fight started with the player character making a gesture and the werewolf started attacking her.

Well she punched the wolf in mid-air and threw her to the wall.  Nucleon put the wolf in a bubble of air while he went to see about the hostages.  The bubble popped and the wolf landed on Nucleon's head.  Which the wolf enjoyed way too much.  After some attempts to grab her tail, the player character kidney punched the wolf, pulled her off and slammed her against the wall again.  Knocked out, the PC strangled the werewolf until she passed out, and they delivered her to the police.

Nucleon dropped the girl off at the school Swimming Pool, which was insensitive as far as the PC was concerned and the PC went back to take a shower and get into bed.  The adventure ends with her dorm mate telling her that she set up a double date with Josh and Richard for them.

-------------------

and the Player ate up all that.

Saturday, November 19, 2011

PSION FORCE

While trying to figure out what to do with my open source character, shaper, it hit me.  Why not make a Mutant and Masterminds supplement of a Super Hero team based on the four classes in the Expanded Psionics Handbook, and also the six disciplines?

Meet . . . 

PSION FORCE!

This is a team of nine members, all who are students who attended the same Wealth Building seminar.  Each specializing in one of the six disciplines of Psionics, and three others specializing in other areas.  The team's powers come from the same source -- their indomitable belief in the Potential of the Human Spirit.  All of them received their powers after a dream that they had.

The Shaper -- Role: The Driving Force, discipline: Metacreativity.  The Shaper has psionic powers that is comparable to Green Lantern's.  The shaper can make constructs out of Matter and Energy.  The Energy he uses to shape his constructs is Zero Point Energy.  Sex: Male.  Religion: Spiritual Christian. 

The Kineticist -- Role: Raw Energy Blaster.  Discipline: Psychokinesis.  The Kineticist's powers has to do with energy.  He can't shape energy, but he can project it, move objects in space with his mind, cause explosions of energy psionically, that sort of thing.  Powers are like Phoenix of the X-Men, or Marvel Boy of the Avengers.  Sex: Male.  Religion: Hare Krishna.

The Seer: -- Role: Guidance, Discipline: Clairvoyance.  A jewish radical activist for Woman's Rights, this woman had spent her energy fighting the patriarchy.  She visited the wealth builder conference, and in her dream that night she learned of her true calling.  To help guide people to spirituality and better choices.  Her powers include clairvoyant powers.  She is the sibyl of the team.  Sex: female.  Religion: Judaism. 

The Egoist. Role: Strong Guy.  Discipline: Psychometabolism. A body building nurse, this Egoist always wanted to help people.  After the Wealth Building seminar, he had a dream and gained psionic healing powers as well as powers that augment his physical attributes.  He can also psionically -- and physically -- fuse with another to form a dynamic fighting powerhouse.  Sex: male, Religion: Protestant Christian.

The Nomad.  Fast hero.  Discipline: Psychoportation.  Once a world renowned Athlete, this young woman had her day when she ran for the 2008 Olympics.  She earned a silver medal for running the 500 yard Dash for the United States.  Hard on her luck, she attended the Wealth Building Conference.   She gained psionic powers of teleportation and movement (moving things bypassing space).  Sex: female, Religion: Buddhist. 

The Telepath. Director.  Discipline: Telepathy.  Once a psycho-analyst, this telepath had a successful practice as a psychiatrist.  He attended the wealth building seminar out of curiosity.   After all, all he believed in was tangible results and reason.  However, in a dream that night, he had his disbelief severely challenged when he received the powers of Telepathy.  Sex: male, religion: Atheist. 

The Psychic Warrior.  Weapon Specialist.  A marine, his family fell on hard times after he came back from two tours in Afganistan.  He left the army and sought to start a business starting a firing range.  He went to the Wealth Building seminar for ideas on how to build wealth.  That night, he gained a host of psychic powers.  Sex: male, Religion: Protestant Christian.

The Soulknife.  Assassin.  A woman trained as a CIA assassin, this woman joined the Wealth Building seminar to spy on the speaker to get a line on the head of the business.  When she woke up the next morning, she could form a weapon that is the distillation of her own mind. Sex: female, Religion: None.

The Wilder: Uncontrolled woman.  A black woman, this girl has emotional outbursts and a troubled marriage back home.  She joined the wealth builder seminar because she was seeking a divorce from her alcoholic husband.  The next morning, she gained psychic powers.  However, some of her powers are connected to her emotions.  Sex: female, Religion: Wiccan (Egyptian Mythos -- worships Sehkmet).

Okay, that's all I got for the team right now.  Since I got DC Adventures to make this team, expect the Default team to reside in a DC Universe.  The Team is open sourced, however, and can reside in any Superhero universe -- DC, Marvel, Dark Horse, Image, any of them.  I'll be building a document with them empowered over the weekend. :)

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