2 hours ago
Tuesday, November 3, 2009
Tribute to Boris Vallejo
Shanna Barbarian Princess by ~Atlantean6 on deviantART
I thought I'd try out a tribute to Boris Vallejo this time. This is my first attempt to try something that evokes his style. Tell me how you like it. The breasts are "C" breasts thanks to Posermatic's NGM, but I made them perked.
Labels:
Classic Fantasy,
DAZ Studio,
Renders
Sunday, November 1, 2009
Return to ROKUGAN

While thinking about the world of my manga, and thinking of Samurai, Rokugan had crept back out of my memories. I wondered what it could be like to run a Rokugan campaign again. After all there is a lot about Rokugan that does make it work for what it is designed for.
To be clear, the Emerald Empire is High Fantasy. Adventures in the Emerald Empire isn't low fantasy, nor is it Anime, where anything goes in terms of power level. It's more like the Chanbara flicks with a lot of magic mixed in.
Secondly, its made by Americans who speak English. So the Japanese probably think it's funny. To be fare, the Japanese commit the same sins when they create High Fantasy European settings for anime. Tell me that Gourry and Lina Inverse are perfectly respectable names for European Fantasy: so really, L5R is laughable to them just the same as the Slayers anime series is laughable to us.
Still . . . A campaign in Rokugan is entirely possible.
Campaign Setup
System: The d20 System. Okay, those who like 4th Edition hear me out. The 4th Edition does not support Oriental Adventures at the present time. Classes like the Samurai, Courtier, and the Shugenja are really not supported by 4th Edition.
Time Period: The time of Empress Iweko. Everything is open out for me to use.
Races: Human, Nezumi, and Naga only. :) This is simply because there are no elves, dwarves, halflings, half-elves, or half-orcs in the setting. Nor spirit folk, or Hengeyokai. However, each Great Clan has several different families that have a favored class. For instance, the Akodo (Lion) family favors Samurai, the Bayushi (scorpion) favors rogues, and the Ide (Unicorn) favors Courtiers.
Flavor: I would like to do an Emerald Magistrate campaign. The players are out to mete the Empress' justice in the face of crime. So here's the break down:
- At least one Samurai from the Crane clan.
- At least two characters with Knowledge (Rokugani Law).
- 1 Shugenja who is a Jade Magistrate.
- 1 Courtier connected to the Lion, Unicorn, or Scorpion clans (the Samurai from the Crane Clan can often fit as a courtier, although is less adept than a full Courtier).
- No Characters from the Crab and Mantis Clans.
- Absolutely no ninja. I don't care how cool you think Naruto is. Konohagakure does not exist in Rokugan. This is a high fantasy world, and not a ninja campaign. No ninja, absolutely.
Going beyond the Character Sheet
Bonus points are awarded for those who use The Way of the
Books you may use:
Just about any of The Way of [insert clan's name here] books are useful, even though they are for the first edition of the L5R RPG. Particularly the Heritage tables. Also they are great sourcebooks on Clan Lore and what is expected of a particular Samurai from that Clan.
- Oriental Adventures out of print.
- Rokugan (d20 Campaign Sourcebook, Available through Drivethru).
- Magic of Rokugan
- Way of the Shugenja
- Way of the Samurai
Kakita Iaijutsu Duelist [Samurai 1]
Clan: Crane
Dojo: Kakita Dueling Academy
Social Benefit: +5 bonus to all Diplomacy or Bluff checks with any individual of the Samurai class who is of lower overall Character level than the student.
Training Benefit: Gain a competency bonus equal to half your Iaijutsu focus to your Intimidation checks with other Samurai.
Kata: Striking as Wind
Skills and Feats: Diplomacy 4, Iaijutsu Focus 4, Intimidate 4, Sense Motive 4, Spot 2, Listen 2; Know the School (Hoturi's Blade), Weapon Focus (Katana), Void Use
Shiba Ishi [Shugenja 1]
Clan: Pheonix
Dojo: Gisen Toshi
Social Benefit: none.
Skills and Feats: Concentration 4, Heal 4, Knowledge (Arcana) 4, Knowledge (Elements) 4, Knowledge (Rokugani Law) 4, Sense Motive 2, Swim 2; Element Focus, Ishiken-do, Know the School (Gisen Toshi), Sense Elements, Void Use
Spells known: 0 level - Be the Mountain, Cleanse, Drawing out the Void, Flight of Doves, Purity; 1st level -- Aura of Flame, Look into the Void, Path to Inner Peace
Akodo Lawyer [Courtier 1]
Clan: Lion
Dojo: Ikoma Dojo of Law
Social Benefit: +5 circumstance bonus to Diplomacy when dealing with any Samurai.
Training Benefit: +5 bonus to any Sense Motive check.
Skills and Feats: Bluff 4, Decipher Script 4, Diplomacy 4, Gather Information 4, Intimidate 2, Knowledge (History) 4, Knowledge (Etiquette) 4, Knowledge (Nobility and Royalty) +4, Knowledge (Rokugani Law) 4, Listen 4, Sense Motive 4, Spot 4; Know the School (Ikoma School of Law), Skill Focus: Diplomacy, Soul of Sincerity (Ancestor: Bayushi Tangen)
Class Abilities: Wealth, Talent (Diplomacy),] Style and Grace
Bayushi Samurai [Samurai 1]
Clan: Scorpion
Dojo: Honor's Lesson Dojo
Benefit: Add +2 to Bluff checks against Fighters, Ninja, Samurai, and Rogues who do not have any levels in the Courtier Class.
Training Benefit: When a character trained at Honor's Lesson Dojo is caught flatfooted, his Armor Class is considered 1 pt. higher.
Kata: Striking as Fire
Skills and Feats: Bluff 2, Craft (origami) 4, Diplomacy 4, Intimidate 4, Knowledge (Rokugani Law) 2, Sense Motive 4, Spot 2; Know the School (Honor's Lesson Dojo), Way of the Scorpion, Void Use
Friday, October 30, 2009
Hunter Village in the World of Shaper
Hunter Village is a simple village of farmers at first glance. However, at second glance there seems to be a large industry built to support the adventurers Hunter Village trains. Located in "the boonies" between Granger and Magna, Hunter Village includes swordsmiths, armorsmiths, general supply stores, and an adventuring academy.
Controlled by the best adventurer in the land, Hunter Village gets contracts from the Intermountain region and the rare contract outside the borders of the Intermountain region. Under control of a Lord Mayor, the village is a republican entity within a kingdom that is dominated by a mixture of Church and State (in a wierd synthesis, the kingdom has traits of a secular and a religious state). Also, Hunter village boasts six Samurai clans, six of the ten that escaped when the Emperor of Japan extended his influence and tried to disband the Samurai clans. The other four clans are in Sand Village and Forest Village respectively.
Hunter Village trains the following types of adventurers.
Rangers: The kingdoms, baronies, and republics of North America have their soldiers. Sharpshooters all of them; their adventuring counterpart are the rangers. Rangers are trained to handle white ops. Adventures that don't concern with espionage or assassination. The rangers are experts in wilderness and urban combat, reconnaissance, bowmanship, and are trained to handle difficult missions. Some rangers are trained to take a pet and to use their pets in combat.
Wizards: Wizards are trained to cast magic and to provide artillery backup. While the armies of the world have cannon, adventuring teams are designed to be mobile, and cannon is not practical. So wizards are trained to provide cannon on adventuring teams. There are two types of wizards: Combat Wizards and Nuclear Wizards.
Combat Wizards back up the team during normal adventures, they are trained to use spells that cause damage on a personal to a small area (like ten to thirty feet square). Nuclear Wizards are trained to use spells that cause widespread damage. They are often used during wartime.
Rogues/Ninja/Spies: Most every adventuring team does a little infiltration, and rogues are trained to do it. Hunter Village trains its rogues for two kinds of missions: White Ops and Black Ops. Rogues trained for white ops are highly skilled: they are often acrobats or gymnasts, and have skills dealing with trap disarming, removal, light espionage, and infiltration.
Ninja on the other hand. When the Samurai families immigrated to the Kingdom of Loch Salann, two clans of ninja came with them. Shinobi are trained to handle Black Ops: Assassination, deep infiltration, intelligence, and heavy espionage are some of their talents and skills. Shinobi are never apart of the usual Adventurer team; but are sent in teams of themselves. The normal Hunter Villager calls them "Black Ops" teams.
Samurai: While the other four villages do train swordsmen, the usual role of the swordsman is taken over by the Hunter Village samurai. Although proud clans, the six clans know that their traditions of Kenjutsu and Bushido will fall in disarray and be forgotten if not practiced. So, the Samurai took over the role of training swordsmen in Hunter Village. As time went on, five clans dispersed themselves to other parts of the Kingdom where they train and practice their arts quietly.
Hunter Village swordsmen are Samurai. They are trained to conduct themselves with honor and to use Kenjutsu. They also use Bushido (the Way of the Warrior) as their guide. Hunter Village samurai train to fight with no armor or little armor.
Medics: Medics are trained to heal people who are hurt or injured. An important part of Adventuring teams, most adventuring teams would be lost without medics coming along with them. Most every team that Hunter Village sends out has a medic with them. Some medics are trained in sorcery that helps to heal people while hurt them. Others are priests who join the adventuring teams against the wishes of their families.
Shapers: Because of the social stigma a shaper carries with him in society; a shaper isn't formally trained. Also known as psions, shapers are feared and reviled for rejecting both religion and wizardry. Declared apostate and renegade, they are often shunned. Unless they use their power. Shapers are very few and inbetween. The interesting thing about North American shapers is that most of them are truly Christian and call Jesus Christ the Maker -- a title of respect and reverence.
Controlled by the best adventurer in the land, Hunter Village gets contracts from the Intermountain region and the rare contract outside the borders of the Intermountain region. Under control of a Lord Mayor, the village is a republican entity within a kingdom that is dominated by a mixture of Church and State (in a wierd synthesis, the kingdom has traits of a secular and a religious state). Also, Hunter village boasts six Samurai clans, six of the ten that escaped when the Emperor of Japan extended his influence and tried to disband the Samurai clans. The other four clans are in Sand Village and Forest Village respectively.
Hunter Village trains the following types of adventurers.
Rangers: The kingdoms, baronies, and republics of North America have their soldiers. Sharpshooters all of them; their adventuring counterpart are the rangers. Rangers are trained to handle white ops. Adventures that don't concern with espionage or assassination. The rangers are experts in wilderness and urban combat, reconnaissance, bowmanship, and are trained to handle difficult missions. Some rangers are trained to take a pet and to use their pets in combat.
Wizards: Wizards are trained to cast magic and to provide artillery backup. While the armies of the world have cannon, adventuring teams are designed to be mobile, and cannon is not practical. So wizards are trained to provide cannon on adventuring teams. There are two types of wizards: Combat Wizards and Nuclear Wizards.
Combat Wizards back up the team during normal adventures, they are trained to use spells that cause damage on a personal to a small area (like ten to thirty feet square). Nuclear Wizards are trained to use spells that cause widespread damage. They are often used during wartime.
Rogues/Ninja/Spies: Most every adventuring team does a little infiltration, and rogues are trained to do it. Hunter Village trains its rogues for two kinds of missions: White Ops and Black Ops. Rogues trained for white ops are highly skilled: they are often acrobats or gymnasts, and have skills dealing with trap disarming, removal, light espionage, and infiltration.
Ninja on the other hand. When the Samurai families immigrated to the Kingdom of Loch Salann, two clans of ninja came with them. Shinobi are trained to handle Black Ops: Assassination, deep infiltration, intelligence, and heavy espionage are some of their talents and skills. Shinobi are never apart of the usual Adventurer team; but are sent in teams of themselves. The normal Hunter Villager calls them "Black Ops" teams.
Samurai: While the other four villages do train swordsmen, the usual role of the swordsman is taken over by the Hunter Village samurai. Although proud clans, the six clans know that their traditions of Kenjutsu and Bushido will fall in disarray and be forgotten if not practiced. So, the Samurai took over the role of training swordsmen in Hunter Village. As time went on, five clans dispersed themselves to other parts of the Kingdom where they train and practice their arts quietly.
Hunter Village swordsmen are Samurai. They are trained to conduct themselves with honor and to use Kenjutsu. They also use Bushido (the Way of the Warrior) as their guide. Hunter Village samurai train to fight with no armor or little armor.
Medics: Medics are trained to heal people who are hurt or injured. An important part of Adventuring teams, most adventuring teams would be lost without medics coming along with them. Most every team that Hunter Village sends out has a medic with them. Some medics are trained in sorcery that helps to heal people while hurt them. Others are priests who join the adventuring teams against the wishes of their families.
Shapers: Because of the social stigma a shaper carries with him in society; a shaper isn't formally trained. Also known as psions, shapers are feared and reviled for rejecting both religion and wizardry. Declared apostate and renegade, they are often shunned. Unless they use their power. Shapers are very few and inbetween. The interesting thing about North American shapers is that most of them are truly Christian and call Jesus Christ the Maker -- a title of respect and reverence.
Labels:
Manga,
world building
More of the World of Shaper
So, last time we talked about how the world was set up so that Wizardry and Religion does not accept shaping. So lets talk more about the nations of North America in this Era and how everything is set up.
It's the present year and North America is split into several political entities. These include:
* The United States -- which is made up of the New England Colonies, New Jersey, Pennsylvania, Delaware, and Maryland. The nation also includes the Iroquois Federation and the State of Ohio.
* The Crown Colonies: The Crown Colonies are made up of all the Southern States: Virginia, Georgia, The Carolinas, Alabama, Florida, Kentucky, Tennessee, and Louisiana. The Crown Colonies is currently a Monarchy under the Leadership of Charles Stuart III.
* Beyond the Colonies is the Great plains which are controlled by the Lakota Sioux Empire. The United States does control the territory of Missouri, however. But the great plains did not offer any hope for long term settlement other than for dairy farming, vegetable farming, and grain farming. There is limited U.S. and Crown Colony settlement in the great plains.
* Texas. The Republic of Texas is it's own country.
* The Intermountain Region: the Intermountain Region comprises the Kingdom of Loch Salann -- which is in the vicinity of Utah -- parts of Colorado, New Mexico, and Arizona. The Colorado Barony, which includes most of Colorado, Wyoming, and the rest of New Mexico. Neo Massalia, which includes Western Montana and Northern Wyoming. And the Eastern Part of the Barony of Oregon.
* The West Coast region. The West Coast region includes the Barony of Oregon and the Republic of California. Nevada is considered a wasteland and wasn't fit for settlement.
The Adventuring Villages
The Major Villages of Adventures in America equal exactly five. All are farming communities except they produce a large amount of Adventurers which are trained to handle any situation when called upon. The Adventurer villages are communities in which contain a large amount of curious people who undertake dangerous missions. All of the villages are mercenary populations, not one of them undertake missions lightly.
They are the Amazon Village, Hunter Village, the Sand Village, the Forest Village, and the Swamp Village.
The Amazon Village: Located on the Columbia River in the town of the Hood River, Amazon Village is established. Amazon Village is notable because its adventurers are all women. Named after the Amazons of myth, the adventurers of Amazon Village serve the Barony of Oregon and its ruthless Feudal Lord -- Lord Alistair Shockley. The Amazons also receive contracts from the Republic of California, and their adventurers are seen as far east as the Northern Lakota Sioux Empire. The Amazon Village is in competition with Hunter Village, so they are often at war with one another.
Hunter Village: Hunter Village is located in the Kingdom of Loch Salann. The village is mostly dairy farmers and vegetable farmers; however they train many adventurers and serve the entire Intermountain Region. Also, due to the Kingdom's good relations with the Empire of Japan since the 19th Century, there are a large amount of Samurai families ( about six) that reside in Hunter Village who maintain their ideals and culture.
Hunter Village is outside Salt Lake City, the capital of the Kingdom of Loch Salann. It resides in the boonies near the mining town of Magna. Hunter Village is named for the little hamlet it grew out of -- hunter. More will be on Hunter Village later.
Sand Village: In the location of Las Vegas is the Sand Village. Hardy adventurers as if there ever was some, the Sand Village contracts from the Orcish Horde, the Navajo Nation, Mexico, and the Southern Republic of California. The Sand Village is allied with Hunter Village since the Second World War.
Forest Village: The Forest Village is located in the deep forests of Pennsylvania. Although the Amish surround the Forest Village, the Forest Village are not Amish. They are rough and tumble adventurers who are allied with Hunter Village during the Second World War. Forest Village serves the whole of the United States. Forest Village is in direct competition and has made enemies with the Swamp Village.
Swamp Village: Located in the swamps of South Carolina, the Swamp Village is composed of hardy adventurers who don't bow to the authority of King Charles Stuart the Third -- a direct descendant of the deposed English King -- Charles the First. But they are loyal to the Crown Colonies and its people; which is why they are enemies with the Forest Village. The king, having grown a spoiled child, tried to gain control of the adventurers of the Swamp Village but had no success. The Swamp Village had in no time declared itself it's own political entity and told the King where to stick his authority. Still, the King had to begrudgingly let them have their own way since the village serves the Crown Colonies by handling any emergency that crops up in his little kingdom. Swamp Village isn't allied with any other adventuring villages.
It's the present year and North America is split into several political entities. These include:
* The United States -- which is made up of the New England Colonies, New Jersey, Pennsylvania, Delaware, and Maryland. The nation also includes the Iroquois Federation and the State of Ohio.
* The Crown Colonies: The Crown Colonies are made up of all the Southern States: Virginia, Georgia, The Carolinas, Alabama, Florida, Kentucky, Tennessee, and Louisiana. The Crown Colonies is currently a Monarchy under the Leadership of Charles Stuart III.
* Beyond the Colonies is the Great plains which are controlled by the Lakota Sioux Empire. The United States does control the territory of Missouri, however. But the great plains did not offer any hope for long term settlement other than for dairy farming, vegetable farming, and grain farming. There is limited U.S. and Crown Colony settlement in the great plains.
* Texas. The Republic of Texas is it's own country.
* The Intermountain Region: the Intermountain Region comprises the Kingdom of Loch Salann -- which is in the vicinity of Utah -- parts of Colorado, New Mexico, and Arizona. The Colorado Barony, which includes most of Colorado, Wyoming, and the rest of New Mexico. Neo Massalia, which includes Western Montana and Northern Wyoming. And the Eastern Part of the Barony of Oregon.
* The West Coast region. The West Coast region includes the Barony of Oregon and the Republic of California. Nevada is considered a wasteland and wasn't fit for settlement.
The Adventuring Villages
The Major Villages of Adventures in America equal exactly five. All are farming communities except they produce a large amount of Adventurers which are trained to handle any situation when called upon. The Adventurer villages are communities in which contain a large amount of curious people who undertake dangerous missions. All of the villages are mercenary populations, not one of them undertake missions lightly.
They are the Amazon Village, Hunter Village, the Sand Village, the Forest Village, and the Swamp Village.
The Amazon Village: Located on the Columbia River in the town of the Hood River, Amazon Village is established. Amazon Village is notable because its adventurers are all women. Named after the Amazons of myth, the adventurers of Amazon Village serve the Barony of Oregon and its ruthless Feudal Lord -- Lord Alistair Shockley. The Amazons also receive contracts from the Republic of California, and their adventurers are seen as far east as the Northern Lakota Sioux Empire. The Amazon Village is in competition with Hunter Village, so they are often at war with one another.
Hunter Village: Hunter Village is located in the Kingdom of Loch Salann. The village is mostly dairy farmers and vegetable farmers; however they train many adventurers and serve the entire Intermountain Region. Also, due to the Kingdom's good relations with the Empire of Japan since the 19th Century, there are a large amount of Samurai families ( about six) that reside in Hunter Village who maintain their ideals and culture.
Hunter Village is outside Salt Lake City, the capital of the Kingdom of Loch Salann. It resides in the boonies near the mining town of Magna. Hunter Village is named for the little hamlet it grew out of -- hunter. More will be on Hunter Village later.
Sand Village: In the location of Las Vegas is the Sand Village. Hardy adventurers as if there ever was some, the Sand Village contracts from the Orcish Horde, the Navajo Nation, Mexico, and the Southern Republic of California. The Sand Village is allied with Hunter Village since the Second World War.
Forest Village: The Forest Village is located in the deep forests of Pennsylvania. Although the Amish surround the Forest Village, the Forest Village are not Amish. They are rough and tumble adventurers who are allied with Hunter Village during the Second World War. Forest Village serves the whole of the United States. Forest Village is in direct competition and has made enemies with the Swamp Village.
Swamp Village: Located in the swamps of South Carolina, the Swamp Village is composed of hardy adventurers who don't bow to the authority of King Charles Stuart the Third -- a direct descendant of the deposed English King -- Charles the First. But they are loyal to the Crown Colonies and its people; which is why they are enemies with the Forest Village. The king, having grown a spoiled child, tried to gain control of the adventurers of the Swamp Village but had no success. The Swamp Village had in no time declared itself it's own political entity and told the King where to stick his authority. Still, the King had to begrudgingly let them have their own way since the village serves the Crown Colonies by handling any emergency that crops up in his little kingdom. Swamp Village isn't allied with any other adventuring villages.
Labels:
Manga,
world building
Thursday, October 29, 2009
Barebacked rogue
Barebacked Rogue by ~Atlantean6 on deviantART
Did you know that my character had a tattoo on her back?
Labels:
Anime,
DAZ Studio,
Manga,
Renders
Wednesday, October 28, 2009
Rogues, Thieves, and Acrobats
Human Rogue by ~Atlantean6 on deviantART
Every adventure team needs an acrobatic expert in espionage. Here you go, I haven't decided what to name this character yet; but the whole of the morph for Aiko 4 (MH Anny) is going to be used for a character in my manga.
She's going to be to the main character what Hinata is to Naruto. :)
Saturday, October 24, 2009
Working on a Texture Set
I'm working on Alternate Textures for Orion1167's Chaos Seed for Poser and DAZ Studio. There are going to be nine sets planned:
3 Satin/Silk ones
Here is a look at the first set done. Needs some tweaking (my father suggested using crocodile leather as a texture for the boots; the gloves are made of snake skin).
Chaos Seed Texture WIP by ~Atlantean6 on deviantART
3 Satin/Silk ones
- Light Blue
- Red
- Orange
- Leopard Spots
- Zebra Stripes
- Tiger Stripes
- Buckskin (White) /w Dakota Sioux designs
- Black Cattle Leather /w European Heraldry
Here is a look at the first set done. Needs some tweaking (my father suggested using crocodile leather as a texture for the boots; the gloves are made of snake skin).
Chaos Seed Texture WIP by ~Atlantean6 on deviantART
Labels:
Characters,
DAZ Studio,
Renders,
Texture Sets,
Work in Progress
Character Set: MH Anny for V4A4
Every once in a while, you come across a character set that you just fall in love with. While searching for some clothes for my manga, I came across just one particular set. It's MH Anny for A4.
This particular set is a manga character, yep, a manga character. After seeing what ManiHoni can do with his texture sets on MH Zowie, MH Anny has the same hi-rez texture. Well, almost. ManiHoni produces some of the best character sets.
The video shows off MH Anny. :)
This particular set is a manga character, yep, a manga character. After seeing what ManiHoni can do with his texture sets on MH Zowie, MH Anny has the same hi-rez texture. Well, almost. ManiHoni produces some of the best character sets.
The video shows off MH Anny. :)
Labels:
3D Artwork,
Characters
Tuesday, October 20, 2009
Alyssa Returns!
Alyssa returns, with a different hairstyle and head.Race: Massalian Elf
Affiliation: Blood Knights (Yes, I have to work on getting a blood red texture for Angeluz).
Personality: Protective, Loyal.
Allyssa is the Blood Knight that is sent to protect Vanyamórë from all threats. She is loyal to her princess and her king.
Monday, October 19, 2009
Vanyamórë
Personality: Vanyamórë is caring, brave, and speaks with the Authority of the King of Neo Massalia.Vanyamórë, the Dark Beauty of Neo Massalia. Having grown up in the kingdom of Neo Massalia (Idaho, Wyoming, Colorado); Vanyamórë is a mage on a mission. She has come to the Kingdom of Loch Salann to learn the secrets of Loch Salann's technology.
She is also infatuated with the Shaper, Michael. As a member of a warlike culture, Vanyamórë is the princess of her kingdom and thus is accompanied by a battlemage and a Knight of the Blood. However, as a Wizard, she is trained in the traditions of magic and she uses the five techniques ( Creo, Intellego, Muto, Perdo, and Rego) and the forms (Animal, Aquam, Auram, Corpus, Herbam, Ignem, Imaginem, Mentem, and Vim). She is essentially a fire mage, but she is drawn to the shapers for some reason. She wants to know why they can violate some of the limitations of Hermetic Wizardry. Another reason to meet Michael.
Despite being an Atheist, Vanyamórë has the name of God embroidered on her garment (Adonai Elohim) as well as many alchemical symbols printed on the fabric of her garment. (Sun and the Lion, the Dragon, the symbol for alchemy, the symbol for gold, and Squaring the Circle).
This is the result of restructuring my manga's genre. The conflict is between Metacreativity and both Religion and Magic. This suit is the Chaos Seed suit, but I retextured it to be satiny or to be made of cotton. It's bright blue, so she won't draw much attention to herself.
Labels:
Characters,
DAZ Studio,
Manga,
Renders,
world building
The World of Shaper
Come to think of it, as "Shaper" is all about the Law of Attraction -- I might hide it better if it were a work of modern fantasy than a work of superheroic fantasy. Long ago, I made something up that could work, and since I've been seeing a lot of Fullmetal Alchemist (Hagane no Renkinjutsushi - 鋼の錬金術師) so it's become an inspiration for me.
So let us get to work.
Shaper is all about the Law of Attraction. That is the central theme of the story. The Law of Attraction is called the "Law of Attraction" because that is the way it works. The Law, as it is defined, acts because we attract who and what we most think about. The Shaper is a young man who uses the Law of Attraction directly for everything he does.
The concept of Shaper comes from the Law of Attraction and how we actually use it. We are vibrational beings, and we can change the vibrations around us to get a desired result. The word shaper comes from the Dungeons and Dragons Psionics Handbook (3.5 Edition). In the Psionics Handbook, metacreativity was introduced into the psionicist pantheon of power. The power to create something seemingly out of nothing.
Our hero, the Shaper, is really a person who can use this power. He learned it at a young age: having rejected both Religion and Wizardry in order to get it. He rejected both religion and wizardry, to learn metacreativity. In the process, he really learned what he needed to know to stand on his own two feet. But in so doing, he is rejected and considered an enemy: an apostate and heretic by both traditions.
Wizardry and Religion
Religion -- it is Religion's duty to bring the people to Spirituality. However as time passes, Religion and Spirituality become separate and religion is corrupted into a means of control. The Master who founded the religion is eventually forgotten, or worse, worshiped. Religion in this case, is controlled by the disciples of the disciples of the disciples of the Master. Religion controls the truth, and dispenses truth in a watered down version to the general congregation in order to control them.
The priests of the Religion are capable of creating miracles, but they often use the word "channel" and give all the credit to God (Ha’adon Adonai). The religion, a form of Christianity, is monotheistic and priests form the priesthood. The religion is built around the idea that Men need a prophet, an intermediary to God in order to speak for them and to speak for God. The shaper believes in Christianity but is outside since he has a personal relationship with God -- Spirituality. For this, he is considered apostate.
Wizardry -- Wizardry is the power to do extraordinary things. It is the power which man can manipulate and create dazzling effects -- i.e. magic. Wizardry, like Religion, is something that has lost it's original roots. As Religion is all about revelation or built on revelation by the Masters of the past, Wizardry is occultic in nature and depends on instruction and investigation.
In the world, Wizardry came to the knowledge of men by way of the "Eastern Sage" from the ancient kingdom of Sargon. Western Wizardry depends on limited power. It's power is limited. Also, the Wizards of today are rejecting their ancient mystical roots in favor of the opposite: logic and reason. However, almost all wizards have the name of God (Adonai Elohim) embroidered on their garments, either in Hebrew or in Tengwar. The Shaper rejected Wizardry and has embraced metacreativity. For this cause, he is heretic to the tradition of Wizardry.
The World of Shaper
The manga primarily takes place in the Kingdom of Loch Salann, or the Kingdom of Salt Lake. The continent: North America. The Kingdom of Loch Salann has all of the Territory of Utah under its control, plus some of Wyoming, Colorado, Arizona, Idaho, and California. The Kingdom of Loch Salann is allied with Neo Massalia (controlled by the Massalian Elves), the Horde (orcs), the Empire of Japan, and the United States of America.
The Kingdom of Loch Salann is enemies with the Middle Kingdom (China), India, and the Barony of Oregon. The current king of Loch Salann is Fuhrer King John.
So let us get to work.
Shaper is all about the Law of Attraction. That is the central theme of the story. The Law of Attraction is called the "Law of Attraction" because that is the way it works. The Law, as it is defined, acts because we attract who and what we most think about. The Shaper is a young man who uses the Law of Attraction directly for everything he does.
The concept of Shaper comes from the Law of Attraction and how we actually use it. We are vibrational beings, and we can change the vibrations around us to get a desired result. The word shaper comes from the Dungeons and Dragons Psionics Handbook (3.5 Edition). In the Psionics Handbook, metacreativity was introduced into the psionicist pantheon of power. The power to create something seemingly out of nothing.
Our hero, the Shaper, is really a person who can use this power. He learned it at a young age: having rejected both Religion and Wizardry in order to get it. He rejected both religion and wizardry, to learn metacreativity. In the process, he really learned what he needed to know to stand on his own two feet. But in so doing, he is rejected and considered an enemy: an apostate and heretic by both traditions.
Wizardry and Religion
Religion -- it is Religion's duty to bring the people to Spirituality. However as time passes, Religion and Spirituality become separate and religion is corrupted into a means of control. The Master who founded the religion is eventually forgotten, or worse, worshiped. Religion in this case, is controlled by the disciples of the disciples of the disciples of the Master. Religion controls the truth, and dispenses truth in a watered down version to the general congregation in order to control them.The priests of the Religion are capable of creating miracles, but they often use the word "channel" and give all the credit to God (Ha’adon Adonai). The religion, a form of Christianity, is monotheistic and priests form the priesthood. The religion is built around the idea that Men need a prophet, an intermediary to God in order to speak for them and to speak for God. The shaper believes in Christianity but is outside since he has a personal relationship with God -- Spirituality. For this, he is considered apostate.
Wizardry -- Wizardry is the power to do extraordinary things. It is the power which man can manipulate and create dazzling effects -- i.e. magic. Wizardry, like Religion, is something that has lost it's original roots. As Religion is all about revelation or built on revelation by the Masters of the past, Wizardry is occultic in nature and depends on instruction and investigation.In the world, Wizardry came to the knowledge of men by way of the "Eastern Sage" from the ancient kingdom of Sargon. Western Wizardry depends on limited power. It's power is limited. Also, the Wizards of today are rejecting their ancient mystical roots in favor of the opposite: logic and reason. However, almost all wizards have the name of God (Adonai Elohim) embroidered on their garments, either in Hebrew or in Tengwar. The Shaper rejected Wizardry and has embraced metacreativity. For this cause, he is heretic to the tradition of Wizardry.
The World of Shaper
The manga primarily takes place in the Kingdom of Loch Salann, or the Kingdom of Salt Lake. The continent: North America. The Kingdom of Loch Salann has all of the Territory of Utah under its control, plus some of Wyoming, Colorado, Arizona, Idaho, and California. The Kingdom of Loch Salann is allied with Neo Massalia (controlled by the Massalian Elves), the Horde (orcs), the Empire of Japan, and the United States of America.
The Kingdom of Loch Salann is enemies with the Middle Kingdom (China), India, and the Barony of Oregon. The current king of Loch Salann is Fuhrer King John.
Labels:
Manga,
world building
Subscribe to:
Posts (Atom)
