Monday, November 29, 2010

Handsome and Sampson Dossiers

I figured I should produce stats for Handsome and Sampson.  Using these two characters in your game, you have to remember their idiosyncrasies when used in a 4e campaign.  And against other characters.  They are typically "henchmen" for your boss and will work well in an Eberron campaign or any other steampunk campaign were the Queen is Queen of the British Empire.

 Eberron: Handsome d'Cannith
Handsome is Handsome not because he is handsome but because he works with his hands.  He builds gadgets, machines, and contraptions.  All of his fighting ability is tied to his gadgets, machines, and contraptions.  He doesn't use his powers unless absolutely necessary.  When he does use his powers, they come to him in a Flash -- like Chuck Bartowski in "Chuck."  There is a 20% chance he'll flash and use a power when he is in a desperate situation.  Healing surges also come in a Flash like in "Chuck."  But he usually surges off camera.

Height: 5'8"
Weight: 210 lbs.
Hair Color: Dark Brown, short
Eyes: Brown
Steampunk Style: Fedora, dark glasses, yellow bow tie, black dress shirt, white dress coat, white pants, white dress shoes, gadgets.
Eberron Style: White robe, dark glasses, black shirt, khaki pants, gadgets, white sandals.
Personality: Helpful, inventive, and loyal to his boss.
Alignment: (Neutral) Good.

4th Ed. Stats
Level 3 Artificer (Eberron Player's Guide)
Role: Follower (Leader)
Stats:  St 9, Dex 14, Con 11, Int. 16, Wis 14, Cha 12
Hp: 28, Healing Surges: 1 (flashes off camera)
AC: 12 (+2 dex) Defenses: Reflex +3
Weapon Proficiency: Gadgets, Vehicles
Armor Proficiency: Cloth
Trained Skills: Arcana, Insight, Inventing, Knowledge (House Cannith) (note: in a Steampunk game, replace two skills with skills acceptable for a steampunk campaign).
Powers:  All at-will, encounter, and daily powers are the result of a Chuck styled flash.  They have a 20% chance of occuring during any encounter with him (roll 1d20, on a result of 1 to 5, he flashes and uses an Artificer power).  Utility Powers are a part of his character and he doesn't need to flash to use them.
at Will: Aggravating Force
Encounter Power: Lightning Sphere
Daily Power: Obedient Servant
Utility Power: Use Magic Item

Notable Weapons:
Color Spray Bazooka (low level): This gadget fires a color spray of brilliance 3 times/encounter.
Flame-thrower (mid-level): This gadget throws a gout of flame comparable to fire burst 3 times/encounter.
Plasma Cannon (High level): This gadget releases an electrical discharge comparable to a lightning sigil 3 times/encounter.

Steam Tank
Built by Handsome, the steam tank has a top speed of 45 miles per hour and has 230 hit points.  Its hull is reinforced steel (steel plating, AC 15).  The Steam Tank is capable of shooting shells that can penetrate Mithril armor plating on other vehicles, but not Adamantine/Adamantium.  The tank is a prototype so it's barrel only offers +0 to hit.  In Eberron, the Engine is powered by a bound Air Elemental.  The shells explode as a Wizard's fireball and the tank carries 5 of them per encounter.

Eberron: Sampson
Sampson is impossibly strong, but he hides his muscles under his clothes.  He fights barehanded and doesn't use weapons.  Like Handsome, his powers come to him in a Chuck-styled flash -- usually when his life is in danger.  Also like Handsome, he flashes 20% of the time.  He has healing surges, but he surges subsconsciously.  He also surges off camera.

Height: 6'2"
Weight: 240 lbs (3% body fat)
Hair: Light brown, short.
Eyes: Baby blue
Steampunk Style: Fedora, dark glasses, pink bow tie, black dress shirt, white dress coat, white pants, white dress shoes.
Eberron Style: Chain shirt, Chain Helmet, white sandals, white cape.
Personality: Vain, Helpful, loyal to his boss, has a Teutonic accent.
Alignment: Lawful Good

4th Ed. Stats:
Level 3 Fighter
Role:  Follower (Defender)
Abilities: Str 30, Dex 12, Con 14, Int 10, Wis 14, Cha 13
Hp: 30 Defenses: Fort +15
Weapon Proficiency: Boxing (Unarmed Strike +15)
Armor Proficiency: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Trained Skills: Athletics, Endurance

Powers: All utility, encounter, and daily exploits are activated by a Chuck like "flash" which has a 20% chance of occurring. Sampson may use his at-will exploits at any time.
At-Will Powers: Sure Strike
Encounter Power: Crushing Blow
Daily Power: Comeback Strike
Utility Power: Unstoppable

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