Sunday, October 14, 2012

Roleplaying and the Multiverse


While doing research for my adventure I'm writing, I wanted to be clear that the adventure was happening in an Alternate Earth -- or an Alternate Universe (in Fantasy RPG speak, we'd call this an alternate prime material plane).  So, I went to refresh my mind on Quantum Mechanics to make sure that I was being accurate.  These thoughts are only a hypothesis or just thinking out loud.

It's so fun being vindicated.  Watching "Imagining the Tenth Dimension" vlogs, the physicist says that we move through the 5th or 6th Dimension (there are officially 10 dimensions recognized by Science).  Some people would say we move only through the 4th dimension and that our course in time is fixed and there is no deviation.  They say that we are finite, and some people who read my blog would embrace this and say that their course is fixed in their journey through the Universe and there is no deviation from their course and people have to accept their course in Life.

However, we have the ability to send our minds to the Past and to the Future, imagining the past as remembering what we have done and imagining the future on our course.  If we can send our minds forwards and backwards in time, then we have the ability to choose our course.  If we have the ability to choose our course, then we can certainly change our natures.  And if we can change, then in reality we are infinite, and we experience absolutely all possibilities at once. Yep, that means that you are simultaneously experiencing being different and are capable of changing to be different.

We are like the photon, which moves at the speed of light, and therefore has no speed relative to its point of observation. Since a photon has no speed, according to it's point of view, it's everywhere at once and the speed of light through a vacuum (c) has no relevance.  Like the photon at any given point in time, we are anything at once, choosing what to experience through our bodies' five senses at any given point.  This is called collapsing the quantum wave function of possibilities, or using terms from the Expanded Psionics Handbook, manifesting Reality Revision.  its unfortunate that most people do it unconsciously rather than consciously, as we should do.

Thus we move in six dimensions when we make a choice and we move in five dimensions when our choice is made. However, what if our minds are capable in moving through the 7th Dimension?  When we imagine that the seventh dimension is the ability to "plane walk" or "plane hop" as in Planescape, then perhaps through our imaginations we can travel through the 7th Dimension.

Since our subconscious can't tell the difference between what we imagine and what we see through our five senses, then in a real way we can "plane walk" and travel through the 7th Dimension.  As role-players, we have the ability to send our minds to other places and interact with them.  We interact through the story the GM sets up for us and we certainly imagine as if we are there playing through an [url=http://en.wikipedia.org/wiki/Alter_ego]alter ego[/url] (wikipedia link).  And like I said before, our subconscious can't tell the difference between reality and fantasy when we imagine something so it's as if we are actually there experiencing what the GM has set up for us.  We can choose to be anybody or anything while playing in a roleplaying game, so in a real way we are moving through the 7th Dimension.

I think that's neat!  Watching the vlogs vindicates or corroborates my spiritual beliefs about myself and my place in the Universe.  Of course, someone may debate this, but I guess that is to be expected.

Saturday, October 13, 2012

Excerpt: from an Adventure I'm writing

I don't know what to title this, yet.  However, I was brushing up on a few things before I started.

-----------------------


Introduction


This adventure is a fantasy adventure that takes place in a possible alternate Earth where magic exists, and creatures of myth and legend also exists.  In this alternate version, the parallels to our history is striking except that the colonization of America takes place during the reign of King Henry the III of England.

The adventure actually takes place some two hundred years after the start of the hundred years war, and America is starting to come out of the Late Middle Ages and come into the
Renaissance.  It is the reign of King Richard the III, and Americans of English descent has expanded into Utah and parts of California.  The English is only one of many powers in the world, most of which includes elvish and dwarvish kingdoms along with orc holds.  There are also gnomish villages and Halfling settlements.  This adventure is part campaign, part player’s guide, and all adventure in the land of a magical, fantastic Fantasy America.

Synopsis
This adventure is for first level characters and takes place on Christmas Day.  Christmas festival is happening, and people are celebrating the day that the Savior supposedly was born.  However, the dragon Sargon interrupts the festival.  Sargon, a mighty fire dragon, is angry with the villagers for not honoring his tribute.   In the confusion, the villagers run in fear in the mighty dragon’s rage, which blows smoke, fire, and embers.   In the confusion, the player characters are led into the keep, where they deal with the forces trying to take advantage of their confusion.

The invaders taking advantage of the confusion are the kobolds and the goblins that found their ways into the keep from the deep midden and undercrofts.  The goblins, of the Salty Husk Tribe, want to take advantage of the village’s weakness during the dragon attack to get their favorite food – humans.

The player characters must get through the goblins and kobolds and hack them down in the confusion to escape the village’s attack.  During the battle to escape the village, the player characters face dangers such spiders, evil spellcasters, and the undead.  By the time they get out, Sargon leaves to head to his lair.

The player characters must head to the next village to recooperate and to decide their new options.  With their former masters slain by the dragon, the player characters must decide if they should continue on without their masters, get revenge on the dragon, or find the meaning of their own destinies.

After that, the player characters will find an open field in which to adventure, and the world is theirs.  If they wish to persue revenge on the dragon, they are free to do so and the adventure’s linear path assumes such.


WHATS IN THIS ADVENTURE?

Part 1 – The Player’s Guide

The Player’s Guide deals with the players directly and what it takes to create a character that fits for this adventure.  The adventure deals with new concepts such as Cultures, to help a player define his character much more fully within the framework of the Pathfinder Roleplaying Game or d20 system.   While a competing roleplaying product will award a beginning player skill ranks in various skills, the concept is still the same – you are as much as a product of your culture as you were born.  These new rules were meant to reflect that.

Aside from that, there are rules in handling real world religions within the framework of the adventure.  Each religion – Christianity, Buddhism, Taoism, and different flavors of Heathenism – for example – are explained within the context of the adventure.

Along with that and Player character class choices and magical languages that are available for roleplay are explained in the document.  If it’s all too confusing, pre-generated characters are provided as an illustration of what can be done within the new rules.


Part 2 – The Adventure

This provides the bulk of the adventure.  From the invasion of the village to the escape of the PCs on their way to find new adventure.  They are either to get revenge against Sargon, or to find their own destinies.  This section describes the adventure in detail.


Part 3 – Appendix

The appendices provides rules for a different interpretation of the Barbarian class along with a new interpretation of the Monk class as a Warrior Monk and some variations to allow for monks to explore the mystical side of Eastern Religion.

Sunday, October 7, 2012

Is religion the wide gate? The Case against Religion

Some pastors are going to be mad at me.  The real Jesus during his 70 week ministry said that "Wide is the gate that lead to destruction."  Is religion the wide gate?  All people have a religion, even so called irreligious Atheists have religious traditions they adhere too.

Michael Rood says so.  This is his video on Truth vs. Tradition.


Religion is a set of beliefs we all adhere too.  Joseph Smith said that true Christian religion is taking care of the widows and orphans.  However, there are a lot of traditions that crept into Western Christianity that came from pagan religions.

A lot of what we hold dear: Jesus being born on December 25, that he had a 3 and a half year ministry, and that he died when he was 33 are all pagan traditions adopted from Babylonian Sun Worship.  Also, we have been tricked into thinking that our leaders are infallible and that they will lead us into heaven with Christ if we do and believe what they say.

Our traditions on what Jesus looks like can be wrong as well.  A young boy who saw him when he was very young reported that he wore a crown on his head, had a sash of purple, and truly loved him. Long hair? I don't think that was in the description.   Our pagan traditions in the Church is responsible for breeding Atheism.   For instance, Hallowe'en is more popular than Christmas, even though our nation spends 3 months celebrating Christmas.

Jesus said Strait is the gate is the way to Eternal Life.  This means that Spirituality -- a personal relationship with the Christ -- is our way of gaining Eternal Life.  Although prophets like Leland Freeborn have been raised up to warn the people what happens if they don't forsake the pagan traditions in the Christian Church; it's spirituality that will save people.  Having a personal relationship with the Savior and the Great Eternal Father is much more saving than believing in religion.

So, is Religion the wide gate?  I'll leave that up to you.

Friday, October 5, 2012

It's fall

It's autumn, and it's time to change the background with the season. :)

AWESOME!

Elton.

Adventure DAZ Soon

Well, I guess soon means "DAZ Soon" in this instance since I'm waiting for something to make a video. :)

Thelana 2012 by Alexey Lipatov by ~AGEOFAENYA on deviantART

My adventure will be sans-Pathfinder Compatible logo.  According to the usage restrictions -- an adventure with a nudist character in it would fall under "you may not use this License for products that the general public would classify as "adult content," offensive, or inappropriate for minors."

Thanks to Age of Aeny (Nick Allmonos) I feel like I should write pathfinder adventures with naturist heroes. A naturist hero is a hero that adventures naked, sans clothing.  I've been wanting to do this for a while, but I always felt that the Pathfinder Compatibility license and the d20 License were limiting.  

Although Paizo is a private company and they have the right to censor with their Pathfinder Compatibility license, I still feel it is wrong to censor something so blatantly.  It's American culture for you -- the people aren't ready for naturism or nudism -- or those in power here in this country rely on keeping the people's clothes on to stay in power.  Actually I feel a mixture of jealousy and empowerment.  I really feel that this issue has to be addressed, and that primitive cultures in the world accepted full nudity now or at one time. 

So, why do the Israelites (White Caucasians and Europeans) demanded clothing?  I think its all because of a largely, and gross, error in interpreting what happened in the Garden of Eden.  It's either intentional  or it's accidental.  But in any case, Christianity does make a point to clothe the naked as an example of doing good.

In this case, the words clothe the naked, is part of the basic necessities of human life.  That's one point.  but another point is that there are 250 logical reasons not wear clothes.  If wearing clothes is a result of our fallen nature, then by extension Jesus Christ's atonement in the Garden and his crucifixion made it possible that man isn't fallen any more so by logic clothes aren't really needed in a purely Christian society.

So, a pathfinder adventure where one of the heroes is without clothing?  not impossible. :)  But it has to be published without the Pathfinder Compatibility License. :)
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