Showing posts with label 3rd Edition. Show all posts
Showing posts with label 3rd Edition. Show all posts
Sunday, May 15, 2011
Jassa, Patron of Adventurers
Jassa by ~Atlantean6 on deviantART
Intermediate Goddess
Jassa, the Patron Goddess of Adventurers, is pictured here. She is worshiped in Phoenicia by adventurers, explorers, and other folks who like to take risks on their life. A Chaotic Good goddess, she is the patron of gathering glory and is sometimes as regarded as Zeus and Hera's daughter. She is associated with both Ares and Apollo. She flirts with her two brothers like she flirts with danger. Her temples and shrines are found across the realm.
Domains: Chaos, Glory, Good, Healing, Travel
Labels:
3rd Edition,
DAZ Studio,
Dungeons and Dragons,
Pathfinder,
Renders
Thursday, March 4, 2010
Review Percy Jackson and the Lightning Thief
I have just seen Percy Jackson and the Lightning Thief and let meu . . .
DUNGEONS AND DRAGONS potential!!! This movie just SCREAMS Olympian Campaign (high powered = 4th Edition, if you want a low powered Olympian Campaign, you do OD&D or Swords and Wizardry; Mid-powered = D&D 3rd Edition). Who would NOT want to play a Divine byblow? So, how would you do it? Well, in Fourth tell your players that you are all Demi-gods and start them at level 1. Why level 1? Because at level 1, which is the Divine Byblow level in 4th Edition, you would get cewl POWERZ based on your Olympian parent.
Just remember, each god represents an Olympian ideal.
ZEUS -- God of Thunder and King of the Gods (played by Sean Bean in the movie, good part for him). Throws lightning bolts. Zeus sires the greatest of heroes -- Perseus and Hercules comes to mind. Zeus sired the greatest fighters in Greek Mythology -- all except for Achilles. Zeus's divine byblows would have a physical advantage (+2 strength, +2 constitution). They'd also be head strong.
POSEIDON -- God of the Sea. Takes care of the ocean while Oceanus is away. Notable connections include Theseus. Poseidon can impart control of the water, and his sons and daughters would breathe water. He may even impart the ability to speak to aquatic animals. Also a physical advantage (+2 Strength, +2 constitution).
HADES -- God of the Underworld. Earth god, Hades has a reputation of being Satanic in the movies (everyone's afraid of Death . . . ) But actually Hades helped Perseus on more than one occasion. His byblows would never be in need of money. Charisma bonus (+2).
HERA -- Well, if the Queen were unfaithful, her byblows would be intrigue specialists. Rogues, but of the diplomatic kind. They always know the perfect gift, the perfect lie, and how to use their information. A gather information bonus (+2).
DEMETER -- Goddess of fertility. She would grant her byblows power over plants and plant growth. Think Phoebe in SkyHigh. Constitution Bonus (+2)
HESTIA -- Goddess of the Hearth. A Divine scion of Hestia means that she or he will always have a happy home, provide hospitality, and always knows how to serve his or her guests. Prescience would be her gift. Wisdom Bonus (+2)
APHRODITE -- Goddess of Love. All of her byblows are extremely beautiful. Aphrodite's sons would be Bishounen, and Aphrodite's daughters would be Bishoujo. +3 Charisma bonus and +5 bonus to Bluff for seduction purposes.
APOLLO -- God of Light, Knowledge, and Athletics. Apollo's byblows would be good archers, good fighters, and good wizards. The power he would bestow to his children would be good archery skills, a great physique, or magic. Apollo's archers would be able to fire the arrows of light, while his fighters are physically attractive to dumb women (guys, we are talking GIRL or GUY magnet!), and his Wizards and Sorcerers would be able to pick 2 extra powers from the Wizard or Sorcerer list (If PC is a Wizardly son of Apollo, two Sorcerer powers; if PC is a Sorcerer son of Apollo, 2 Wizard powers). Intelligence and Strength bonuses all around (+2 Strength and +2 Intelligence).
ARES -- THE GOD OF WAR! All of his children have the potential to be great WARLORDS of the brutish persuasion. +3 to Charisma and a free Leadership feat (or something like Leadership) at level 1.
ATHENA -- Goddess of Wisdom. All of her Children are either Warlords or clerics. The Warlord children are especially strategic. They always win. +3 to Wisdom.
DIONYSUS -- God of Revelry and Wine. Powers -- Children tend to be rogues of the especially persuasive type. Dionysus is a party animal and his children are party animals too. All of Dionysus' children gain the power to influence someone to drink booze once a week at level 1 (hey, it worked on Thor). +2 to Charisma and Constitution.
HEPHAESTUS -- God of Fire and Crafting. His children have an inventor's knack. They can craft anything under pressure. +2 Intelligence bonus.
HERMES -- Messenger god, also the god of ROGUES of the sneaky type. His children tend to be sneaky rogues or thieves. They might start the game with flying shoes . . . who wouldn't? The shoes act as flying at will. But they will have to give up one of their powers. +2 to Dexterity.
HECATE -- Persephone in an angry state of mind. Her children tend to be Warlocks. Enough said.
Anyone or anything I missed?
DUNGEONS AND DRAGONS potential!!! This movie just SCREAMS Olympian Campaign (high powered = 4th Edition, if you want a low powered Olympian Campaign, you do OD&D or Swords and Wizardry; Mid-powered = D&D 3rd Edition). Who would NOT want to play a Divine byblow? So, how would you do it? Well, in Fourth tell your players that you are all Demi-gods and start them at level 1. Why level 1? Because at level 1, which is the Divine Byblow level in 4th Edition, you would get cewl POWERZ based on your Olympian parent.
Just remember, each god represents an Olympian ideal.
ZEUS -- God of Thunder and King of the Gods (played by Sean Bean in the movie, good part for him). Throws lightning bolts. Zeus sires the greatest of heroes -- Perseus and Hercules comes to mind. Zeus sired the greatest fighters in Greek Mythology -- all except for Achilles. Zeus's divine byblows would have a physical advantage (+2 strength, +2 constitution). They'd also be head strong.
POSEIDON -- God of the Sea. Takes care of the ocean while Oceanus is away. Notable connections include Theseus. Poseidon can impart control of the water, and his sons and daughters would breathe water. He may even impart the ability to speak to aquatic animals. Also a physical advantage (+2 Strength, +2 constitution).
HADES -- God of the Underworld. Earth god, Hades has a reputation of being Satanic in the movies (everyone's afraid of Death . . . ) But actually Hades helped Perseus on more than one occasion. His byblows would never be in need of money. Charisma bonus (+2).
HERA -- Well, if the Queen were unfaithful, her byblows would be intrigue specialists. Rogues, but of the diplomatic kind. They always know the perfect gift, the perfect lie, and how to use their information. A gather information bonus (+2).
DEMETER -- Goddess of fertility. She would grant her byblows power over plants and plant growth. Think Phoebe in SkyHigh. Constitution Bonus (+2)
HESTIA -- Goddess of the Hearth. A Divine scion of Hestia means that she or he will always have a happy home, provide hospitality, and always knows how to serve his or her guests. Prescience would be her gift. Wisdom Bonus (+2)
APHRODITE -- Goddess of Love. All of her byblows are extremely beautiful. Aphrodite's sons would be Bishounen, and Aphrodite's daughters would be Bishoujo. +3 Charisma bonus and +5 bonus to Bluff for seduction purposes.
APOLLO -- God of Light, Knowledge, and Athletics. Apollo's byblows would be good archers, good fighters, and good wizards. The power he would bestow to his children would be good archery skills, a great physique, or magic. Apollo's archers would be able to fire the arrows of light, while his fighters are physically attractive to dumb women (guys, we are talking GIRL or GUY magnet!), and his Wizards and Sorcerers would be able to pick 2 extra powers from the Wizard or Sorcerer list (If PC is a Wizardly son of Apollo, two Sorcerer powers; if PC is a Sorcerer son of Apollo, 2 Wizard powers). Intelligence and Strength bonuses all around (+2 Strength and +2 Intelligence).
ARES -- THE GOD OF WAR! All of his children have the potential to be great WARLORDS of the brutish persuasion. +3 to Charisma and a free Leadership feat (or something like Leadership) at level 1.
ATHENA -- Goddess of Wisdom. All of her Children are either Warlords or clerics. The Warlord children are especially strategic. They always win. +3 to Wisdom.
DIONYSUS -- God of Revelry and Wine. Powers -- Children tend to be rogues of the especially persuasive type. Dionysus is a party animal and his children are party animals too. All of Dionysus' children gain the power to influence someone to drink booze once a week at level 1 (hey, it worked on Thor). +2 to Charisma and Constitution.
HEPHAESTUS -- God of Fire and Crafting. His children have an inventor's knack. They can craft anything under pressure. +2 Intelligence bonus.
HERMES -- Messenger god, also the god of ROGUES of the sneaky type. His children tend to be sneaky rogues or thieves. They might start the game with flying shoes . . . who wouldn't? The shoes act as flying at will. But they will have to give up one of their powers. +2 to Dexterity.
HECATE -- Persephone in an angry state of mind. Her children tend to be Warlocks. Enough said.
Anyone or anything I missed?
Sunday, December 20, 2009
The Way of the Paladin

* Art Work from Character Portraits, Fantasy Heroines (Mongoose Publishing [Matthew Sprange and company]).
The Way of the Paladin. Paladins are holy warriors who combine religion and war in order to defend their people from evil. They are the epitome of Good and Righteousness, they are paragons of virtue. They fight with a holy zeal and a righteous cause. But any paladin may fall. But the way of the Paladin is glory and honor, and sometimes faith has its own rewards.
So, goes the planned supplement on Paladins. There are three 3 types of paladins in Galatea - Holy, Protection, and Retribution. Each has their own emphasis: the Holy paladins focus on increasing their faith and seek to be true paragons. Protection paladins focus on protecting themselves and others from danger. And the retribution paladin seeks to redress crime, and make what is wrong right again.
All paladins: whether they are Knights of the Blood, or Knights of the Platinum Dragon, or the One -- are ultimately righteous and seek to be pure in thought, speech, and deed. Paladins look to protect their people, and the people see them as shining examples of all that is right and honorable.
Every class has their schools, and so do the paladin. Academies are established by most every race except the orcs -- where the paladin treads a lonely path looking to his own training and defense.
So begins the planned supplement -- the Way of the Paladin.
What am I planning to include:
* A discussion of the Paladin class as a whole.
* Holy Paladins, Protection Paladins, and Retribution Paladins.
* A discussion of the various paladin orders (The One, the Knights of the Platinum Dragon, the Knights of the True Cross, the Knights of the Blood, the Sons of Mars, Athena's Pride, and the Sunreavers).
* New feats.
* New schools.
* School specific spells
* School specific prestige classes
Designed for 3.5 Edition rules. All Galatea products are produced under a Creative Commons Commercial Share-and-Share-Alike License.
Labels:
3rd Edition,
Fantasy Roleplaying,
Planned Projects
Saturday, November 7, 2009
BOOK OF EROTIC FANTASY
Okay, I downloaded it and finally read it.
First thing: it's hilarious.
Second thing: it's useful and can be deadly serious. I will fully recommend this book for adults who can successfully treat sex as natural and can enjoy it in their games. There are some classes I'd definitely use (the Tantrist and Kundala for instance). Why? because they gain the best benefit from sex: using sex to reach enlightenment or to boost creativity. Sadly, there isn't a Tantric healer class (imagist?). And the spells are sometimes useful to kinky to perversion based spells.
The book talks about sex in a matter of fact way, and treats sex as a serious, good subject. All of the pictures in it can be construed as pornography, or just erotic art in a good way (a couple is photographed having sex, and its beautiful, as all sex is beautiful before the Universe!).
but frankly, you need to judge your players before you use the adventure ideas in it. Some are light hearted (The Town Mayor has openly declared that he's gay!) to humorous (an ogre has fallen in love with our lord's daughter!) to Strike-me-through-the-heart serious (a gay paladin asks the adventurers to help reinstate him to his church).
But the book is useful. How you use it depends on your players and yourself.
First thing: it's hilarious.
Second thing: it's useful and can be deadly serious. I will fully recommend this book for adults who can successfully treat sex as natural and can enjoy it in their games. There are some classes I'd definitely use (the Tantrist and Kundala for instance). Why? because they gain the best benefit from sex: using sex to reach enlightenment or to boost creativity. Sadly, there isn't a Tantric healer class (imagist?). And the spells are sometimes useful to kinky to perversion based spells.
The book talks about sex in a matter of fact way, and treats sex as a serious, good subject. All of the pictures in it can be construed as pornography, or just erotic art in a good way (a couple is photographed having sex, and its beautiful, as all sex is beautiful before the Universe!).
but frankly, you need to judge your players before you use the adventure ideas in it. Some are light hearted (The Town Mayor has openly declared that he's gay!) to humorous (an ogre has fallen in love with our lord's daughter!) to Strike-me-through-the-heart serious (a gay paladin asks the adventurers to help reinstate him to his church).
But the book is useful. How you use it depends on your players and yourself.
Labels:
3rd Edition,
d20 System,
reviews
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