Saturday, December 12, 2009
Character du Jour: Enchantress
It's time for my own Character du Jour. I bring you, Megan Nightsky, an Enchantress of the world of Galatea and the Nation of Caithness. Not designed for the 4th Edition of D&D, this is for the 3.5 Edition of D&D. Megan Nightsky is a true Enchantress -- she is capable of adding enchantments to items and destroying enchanted items.
Alharizen looked around for an enchanter to enchant his weapon, sacrificing all of his magic items in the process. All the rest were too expensive; until he espied a young woman at a forge. She was almost naked, so Alharizen had to avert his eyes before he could ask.
"Yes, I can enchant your sword," said the young woman. "It will cost ya, but less than what you expected. I'm just trying to make my way in the world too."
Alharizen beemed, even though the young woman was immodestly dressed.
Megan is the youngest daughter of Astral Nightsky and the only heir to his lands. The young maga is taught by Astral himself, but specialized in ice spells over fire or regular wizard spells. She frequently substitutes ice in her Firebolt and Fireball spells. An Artisan Enchanter, she is has become quite the Enchanter since completing her Artistic enchantment -- a magnificent sword enchanted with Icy Chill.
Before she could learn Enchanting, however, she had to enchant 3 items and destroy them to prove that she could become a journeywoman Enchanter. Her master, Svala Higgensdotter, was a cruel taskmaster who rarely divulged what she could learn. Eventually, she made the journeyman tier, and left Svala. She adventured herself, having many misadventures, before finding other masters who could teach her the Expert and Artisan tiers of Enchanting.
Megan Nightsky CR 10
Female Wizard 5/Enchanter 5
Init: 2; Senses: Listen , Spot
AC: 12, Touch 1o, flat-footed 12
hp: 38 (10 HD)
Fort: +1, Ref: +1, Will +4
Speed: 30 ft. (8 sq.)
Melee: +1 Longsword of Striking +5 (1d6+1)
Base Attack: +5; Grp +5
Atk Options: None
Combat Gear: +1 Longsword of Striking, Light Crossbow, 2 potions of Cure Moderate Wounds
Dynamic Spellcasting Bonus: +9
Dynamic Wizard Spells Known: Acid Arrow (DC 28), Arcane Lock (DC 26), Arcane Mark (DC 15), Blast Wave (DC 43), Blur (DC 25), Cat's Grace (DC 26), Command (DC 20), Dampen Magic (DC 26), Daze (DC 16), Detect Magic (DC 17), Dimension Door (DC 34), Dispel Magic (30), Fireball (31), Firebolt (DC 34), Ice Barrier (DC 44), Identify (DC 37), Invisibility (DC 26), Lesser Firebolt (DC 27), Magic Aura (DC 22), Magic Missile (DC 20), Magic Weapon (DC 22), Obscuring Mist (DC 20), Read Magic (DC 17), Resist Energy (DC 27)
Enchantments known: Journeyman (10): Weapon - Lesser Striking (100 EP), Lesser Elemental Slayer (200 EP), Armor - Lesser Defense (100), Lesser Health (100 EP), Shield - Lesser Blocking (100 EP), Lesser Resistance (100 EP), Lesser Fortitude (200 EP), Bracer - Lesser Deflection (100 EP), Cloak - Lesser Charisma (150 EP), Lesser Protection (200 EP); Expert (6): Weapon - Magic Strike (150 EP), Striking (300 EP), Armor - Health (300 EP), Lesser Mana (500 EP), Cloak - Charisma (400 EP), Helm - Awareness (300 EP); Artisan (2): Weapon - Greater Striking (500 EP), Icy Chill (800 EP)
Abilities: Str 10, Dex 14, Con 14, Int 16, Wis 13, Cha 18
SQ: Disenchanting, Enchanting, identify enchantment
Feats: Craft Magic Arms and Armor (3rd), Craft Talisman (6th), Energy Substitution (Frost) (5th), Improved Metamagic (9th), Magical Defense (Fire Spells) (Human Bonus), Spell Focus (Frost Spells) (1st), Scribe Scroll (Wizard Feat)
Skills: Appraise +10, Concentration +10, Craft (Ice Sculpture) +12, Knowledge: Arcana +13, Knowledge: Local Lore +13, Knowledge: Enchanting +13, Knowledge: Religion +10, Profession (Enchanter) +11, Listen +6, Spellcraft +13, Spot +6, Swim +6
Possessions: Combat gear plus +1, Magister's Regalia (Magister's Robes, Magister's Belt -- see More Magic and Mayhem)
Energy Substitution: Megan's Energy Substitution causes the spell DC to increase by +2.