MADAM BOVARY
Key Info: Madam Bovary is the village warlock, one of the warlocks that completely disserted the Warlocks of Calais when they were battling the demons of Gehenna, the Land of Shadows. She was only twenty-two back then, she’s forty years old now. She left the group because she became disenchanted with the Warlocks of Calais and their thirst for power. But she still trafficks with fiends.
Background: Madame Bovary is from the Warlocks of Calais. Her real name is Marcelle Davereaux of Calais. She was kidnapped from her parents by Corinne Davereaux and raised to be a warlock from then on. She was indoctrinated in the knowledge of Demonology but was brought up without religion or spirituality. At the age of sixteen, she completed her apprenticeship and learned how to bind an imp to her will. Currently, she can bind a Shadow Demon, and a succubus bound to her will as well. She gave up her Occitanian name and is known as Madam Bovary when she disserted.
Appearance: At first glance, Madam Bovary looks very good for a forty year old. In fact, she still looks like she is eighteen. Closer inspection means that she hides horns on her head and she smells faintly of sulphur. If one is more observant, they might see the end of her barbed tail. The tell tale marks of a Tiefling. Her body is timeless, though. She will never outwardly show any signs of age.
Roleplaying Notes: Madam Bovary makes a good link to the past. She can also train Warlock PCs, but willingly she trains them. She doesn’t kidnap children just to train them, as she had been. She hasn’t had children, this is simply because she doesn’t want children. She is also single. She isn’t unpleasant to be around, but bringing up what happened eighteen years ago causes her noticeable pain. However, the other villagers respect her even though she keeps to herself and hangs around the village graveyard outside the Church because people avoid the graveyard. She has full knowledge of the Dark Arts (Warlock magic) and defense against such magic. She teaches these to children who are willing to learn.
Madam Bovary, 9th Level Tiefling Warlock
NE(N) Medium Outsider (native)
Init +0; Senses Darkvision 60 ft.; Perception +2
Defense: AC 10, Touch 10, Flatfooted 10; Hp: 34 (9d4+9); Fort +4, Ref +3, Will +7; Resist Cold 5, Electricity 5, Fire 5
Offense: Speed 30 ft.; Melee dagger +5 (1d4+1/19-20); Ranged light crossbow +4 (1d8/19-20); Special Attacks: Spells; Spell Like Abilities (CL 9th) 1/day – Darkness; Fel Companion, Summoner, Enslave Outsider
Warlock Spells known (CL 9th, Spellcasting: +9):
5th level: Curse of Asmodeus* (DC 35), Dismissal (DC 36), Hold Monster (DC 39), Drain Lifeforce** (DC 39), Drain Soul Energy** (DC 39)
4th Level: Charm Monster (DC 34), Curse of Nortorgo* (DC 32), Detect Scrying (DC 35), Dimensional Door (DC 34), Stoneskin (DC 36)
3rd Level: Fabricate Flamestone* (DC 31), Fiendish Skin** (DC 30), Shadow Bolt* (DC 30), Summon Monster III (DC 33), Tap Own Life* (DC 32), Water Breathing (DC 31)
2nd Level: Curse of Antaeus* (DC 26), Dispel Magic (DC 30), Hold Person (DC 26), Inflict Lesser Searing Pain* (DC 25), Major Image (DC 31), Summon Monster II (DC 28), Summon Swarm (DC 27)
1st Level: Decay (DC 20), Lesser Fiendish Skin** (DC 22), Lesser Immolate* (DC 20), Lesser Shadow Bolt** (DC 21), Magic Weapon (DC 22), Mount (DC 22), Protection from Good (DC 21), Summon Monster I (DC 23), True Strike (DC 22), Unseen Servant (DC 21)
0 level – Acid Splash, Arcane Mark, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Resistance, Sense Demons (DC 10)
Statistics
Abilities: Str 9, Con 13, Dex 11, Int 17, Wis 13, Cha 17
Skills: Craft (Alchemy) +16, Diplomacy +16, Knowledge (Arcana) +16, Knowledge (Planes) +16, Swim +9
Skills: Craft (Alchemy) +16, Diplomacy +16, Knowledge (Arcana) +16, Knowledge (Planes) +16, Swim +9
Feats: Augment Summoning, Extend Spell, Scribe Scroll, Magical Blood, Spell Penetration, Enlarge Spell
Combat Gear: Wand of Shadow Bolt (3 charges), +1 dagger
Non Combat Gear: Normal clothes, manacles of pain, 200 gp.
Special Abilities:
Fel Companion (Ex): At 1st level, the warlock gains a fel companion. The warlock can summon the fel companion and dismiss it at any time so that he may summon a new one. The fel companion must be an evil outsider with a number of Hit Dice equal to or less than the warlock’s arcanist path level (to a maximum of 10 HD).
Should the fel companion die while in service to the warlock, the warlock must attempt a DC 15 Fortitude save, at +1 DC for each HD of the companion. If the saving throw fails, the warlock loses 400 XP per warlock level; success reduces the loss to half of that amount. In addition, the warlock must make a DC 15 Will save or take 1d6 points of Stamina damage as the companion’s sudden loss tears away part of the warlock’s life force.
A warlock can obtain another fel companion by performing a ceremony of summoning. Doing so takes 24 hours and uses up magical materials that cost 100 gp per HD of the creature summoned. The creature serves as a willing companion and servant. Dismissing a fel companion is a free action, and a dismissed creature immediately returns to its plane of origin.
Summoner (Ex): The warlock receives the Augment Summoning feat for free. At 6th level, all conjuration (summoning) spells cast by the warlock have their durations doubled, as if the Extend Spell feat is applied to them. The level of an augmented conjuration (summoning) spell does not change; this ability stacks with the effect of the Extend Spell feat, which does the spell’s level (see Chapter 6: Feats).
Enslave Outsider (Su): A warlock is adept at convincing outsiders to do his bidding. When a warlock casts lesser planar binding, planar binding, or greater planar binding, he can add his ranks in any one relevant Knowledge skill (the planes) or in Spellcraft, whichever is higher, to the caster level check or the Charisma check made to keep the outsider trapped.
Feat Notes:
Madame Bovary uses the Dynamic Spellcasting System from Advanced D20 Magic (which does contain math!). The following feats and a new feat -- Magical Blood -- are changed or introduced in the Dynamic Spellcasting System.
Augment Summoning: The character can summon more potent creatures with his or her spells. No basic change.
Extend Spell: The character can cast spells that last longer than normal. An extended spell lasts twice as long. A spell with a duration of concentration, instaneous, or permanent cannot be extended. an Extended Spell has its DC increased by +4.
Magical Blood: The character has magical blood and spellcasting comes readily. He or she gains a +2 bonus to Fortitude Saves against drain and control checks. If Dynamic Spellcasting isn't used or Ad20M is unavailable, use Combat Casting instead.
Spell Notes: Some spells are from the World of Warcraft RPG and More Magic and Mayhem. Some spell names have been changed to protect the Innocent.
** Denotes a spell from the World of Warcraft RPG: Drain Lifeforce is Drain Life, Drain Soul Energy is Drain Soul; Fiendish Skin and Lesser Fiendish Skin is Demon Skin.
* Denotes a spell from More Magic and Mayhem: Curse of Asmodeus is Curse of Shadow, Curse of Nortorgo is Curse of Tongues, Curse of Antaeus is Curse of Recklessness, Fabricate Flamestone is Create Firestone, Tap Own Life is Life Tap (which is simple to change); and Inflict Lesser Searing Pain is Lesser Searing Pain. Shadow Bolt and Immolate has not been changed for a couple of reasons: Shadow Bolt is the name of a spell in Relics and Rituals, and there is not a good synonym for Immolate.
Dungeons and Dragons 4th Edition Conversion Notes: As you now know, the 4th Edition Warlock is different from the Warlock of WoW. The WoW Warlock has a lot more flavor and is more in line with the Warlocks and Witches of History and Myth rather than the D&D Warlock. The Warlock from WoW specializes in Demonology, Curses, and spells of a Destructive nature. Converting the class would mean creating a new Wizard class. Here are a few notes I came up with to guide you:
Shadow Bolt, Immolate, and Corruption become at will spells. Shadow Bolt is similar to magic missile, while Immolate is similar to burning hands. Corruption is a spell that deals 1d4 fel damage per around. These spells are bread and butter spells.
All curses are per encounter.
Most of the Special Abilities of the Warlock become daily powers: Fel Companion and Enslave Outsider especially. Best I can tell you is to play a Warlock in WoW or buy the WoW RPG and More Magic and Mayhem in order to convert the class more faithfully.
Licensing Notes: The picture is from the Elmore Character Clip Art and Color Customizing Studio. And was used in accordance to the license provided by Larry Elmore. The magic system is from Advanced d20 Magic, and the base Game System is based on Pathfinder (D&D 3.75). Authors of Advanced d20 Magic are David and Michelle Lyons. Authors of Pathfinder are the Pathfinder team at Paizo Publishing. World of Warcraft and More Magic and Mayhem are copyright Blizzard Entertainment.
Feat Notes:
Madame Bovary uses the Dynamic Spellcasting System from Advanced D20 Magic (which does contain math!). The following feats and a new feat -- Magical Blood -- are changed or introduced in the Dynamic Spellcasting System.
Augment Summoning: The character can summon more potent creatures with his or her spells. No basic change.
Extend Spell: The character can cast spells that last longer than normal. An extended spell lasts twice as long. A spell with a duration of concentration, instaneous, or permanent cannot be extended. an Extended Spell has its DC increased by +4.
Magical Blood: The character has magical blood and spellcasting comes readily. He or she gains a +2 bonus to Fortitude Saves against drain and control checks. If Dynamic Spellcasting isn't used or Ad20M is unavailable, use Combat Casting instead.
Spell Notes: Some spells are from the World of Warcraft RPG and More Magic and Mayhem. Some spell names have been changed to protect the Innocent.
** Denotes a spell from the World of Warcraft RPG: Drain Lifeforce is Drain Life, Drain Soul Energy is Drain Soul; Fiendish Skin and Lesser Fiendish Skin is Demon Skin.
* Denotes a spell from More Magic and Mayhem: Curse of Asmodeus is Curse of Shadow, Curse of Nortorgo is Curse of Tongues, Curse of Antaeus is Curse of Recklessness, Fabricate Flamestone is Create Firestone, Tap Own Life is Life Tap (which is simple to change); and Inflict Lesser Searing Pain is Lesser Searing Pain. Shadow Bolt and Immolate has not been changed for a couple of reasons: Shadow Bolt is the name of a spell in Relics and Rituals, and there is not a good synonym for Immolate.
Dungeons and Dragons 4th Edition Conversion Notes: As you now know, the 4th Edition Warlock is different from the Warlock of WoW. The WoW Warlock has a lot more flavor and is more in line with the Warlocks and Witches of History and Myth rather than the D&D Warlock. The Warlock from WoW specializes in Demonology, Curses, and spells of a Destructive nature. Converting the class would mean creating a new Wizard class. Here are a few notes I came up with to guide you:
Shadow Bolt, Immolate, and Corruption become at will spells. Shadow Bolt is similar to magic missile, while Immolate is similar to burning hands. Corruption is a spell that deals 1d4 fel damage per around. These spells are bread and butter spells.
All curses are per encounter.
Most of the Special Abilities of the Warlock become daily powers: Fel Companion and Enslave Outsider especially. Best I can tell you is to play a Warlock in WoW or buy the WoW RPG and More Magic and Mayhem in order to convert the class more faithfully.
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