When non-elves of Phoenicia simply say elf, they either mean the High Elves and the Massalian Elves that have come to live in Phoenicia, or the Arquilisir -- the Elves of the Desert. The Elves of the Desert are generally dark haired and dusky bronze skinned, since these elves carve out a pastoral existence to the south. They live in the semi-arid lands; simply calling themselves the House of Haldamíron; or their own name for themselves, the Haldamírdor. The Haldamírdor herd horses, cattle, sheep, and goats across their semi and arid lands. They mostly "sleep" during the day and travel at night in arid lands.
They favor loose and light clothing, often covering up to keep the heat off of their bodies and the chill of the night away. Most of the Haldamírdor wear head gear that protects them from the sun but provides warmth during the desert nights.
Racial Traits:
+2 Dexterity, +2 Intelligence, -2 Strength: the Desert Elves and are physically weaker than their High and Massalian Elf cousins. But they are also much more hardier than their kin.
Medium: Haldamírdor are medium creatures and have no bonuses or penalties due to their size.
Low Light Vision: Desert Elves can see twice as far than humans in conditions of dim light. See Chapter 7 of the Pathfinder Roleplaying Game Core Rulebook.
Elven Immunities: Desert Elves are immune to magical sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Desert Hardiness: the Desert Elves gain a +4 racial bonus on fortitude saving throws made to resist the effects of hot weather.
Elven Magic: Desert Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves recxeive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Desert Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Desert elves gain the Martial Weapon Proficiency feats for the scimitar, rapier, and short bow (including composite shortbows) as bonus feats. They will treat any weapon with the word "elven" in its name as a martial weapon.
Languages: It's a conceit to think that all elves speak the same language. The Haldamírdor speak Arquilisen -- the desert elf language as well as common. It's not related to Elven, but belongs to an entirely different language tree. Desert Elves with high intellgence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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OGL Section 15
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Unearthed Arcana. Copyright 2004, Wizards of the Coast, inc; Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Pathfinder RPG Core Rulebook. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Phoenicia. Copyright 2011, Elton J Robb. Author: Elton J Robb. Some, but not all, rights are reserved.
1 comment:
This is rather good.
I might adopt this in my own home game where I use Desert Elves. Not for publication mind you, just for fun.
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