My Campaign Primer is still valid for Fourth Edition. There is still some notes on conversions with Race and Class to be made.
Dwarf: The Dwarves are three clans. The third clan are made up of Deurgar. Aside from cosmetic differences, there is no difference between Dwarves and Deurgar that I can see. Use regular Dwarf Stats in the PHB for all of them.
The Massalian Eladrin (pictured on the Left) hate the Pelasgiri Eladrin (pictured in your Player's Handbook) for invading ancestral lands and enslaving their people. Based in the colony of Massalia, the Eladrin (then called the Fair Eladrin) have been fighting the Pelasgiri Eladrin ever since; mostly in naval battles.
Recently, an invasion of trolls into Massalia have killed a majority of the Massalian Eladrin population and destroyed their fount of magic. This was absolutely the last straw. Looking for more magic, the Massalian Eladrin made a pact with Fiends, and now have returned seemingly stronger.
If you are playing a Pelasgiri Eladrin, use the stats in the PHB. If you are playing a Massalian Eladrin, then here are your stats:
Average Height: 5' 5" - 6' 1"
Average Weight: 130 - 180 lbs (59 - 82 kg)
Ability Scores: +2 Dexterity, +2 Intelligence
Speed: Six squares
Languages: Common, Massalian (its a Conceit that all elves know the same language, duh!)
Skill Bonuses: +2 Arcana, +2 Insight
Massalian Education: You gain training in one additional skill selected from the skill list in Chapter 5 of the PHB.
Massalian Weapon Proficiency: You gain proficiency with the Double Scimitar (see Eberron Player's Guide, page 95)
Eladrin Will: Same as Eladrin Will in the PHB.
Fey Origin: Same as fey origin in the PHB.
Trance: Same as trance in the PHB.
Arcane Torrent: you can use Arcane Torrent as a daily power.
Arcane Torrent Massalian Eladrin Racial Power
A Massalian Elf can release a torrent of powerful arcane energy, effectively stunning those around him.
Daily * Arcane, Force, Implement
Free Action Close burst 3
Target: Each creature in blast
Attack: Intelligence vs. AC
Hit: 1 [W] + Intelligence modifier damage, and the target is dazed until the end of your next turn.
Gnomes: See your Monstrous Manual or the Player's Handbook 2. No changes.
Half Elves and Half-Orcs: No Change.
Halflings: See the PHB, no changes from the Campaign Primer.
Humans: No changes from the Primer, see the PHB if you want to play a human.
Desert Elves: The Desert Elves use Elf Stats in the PHB except for one major change. Wild Step racial trait is replaced with the Desert Hardiness trait. As discussed below:
Desert Hardiness: the Desert Elves gain a +4 racial bonus on fortitude saving throws made to resist the effects of hot weather.
Half-Giants: Half-Giants are replaced by the Goliaths found in Player's Handbook 2.
Aasimar: As far as I know, these aren't detailed in any 4e book according to the printed word.
Tieflings: As the PHB. Tieflings of Massalian Eladrin origin are Fey'ri.
Orcs: Per the Monstrous Manual. Type Orc and do a search on orcs in this blog, and you find a great many words devoted to their culture in respect to Phoenicia.
Elves, Dark: As the Monstrous Manual.
The Unwanted: Goblins are the only things statted up for Race use.
The Following Classes are allowed --
Cleric, Fighter, Ranger, Rogue, Warlock, Warlord, and Wizard.
Player's Handbook 3
Ardent, Battlemind, Athlete (monk), Psion, Runepriest, and Seeker.
In your campaign, you can allow other classes from the other Player's Handbooks and the DDI. In my campaign, I only have the Player's Handbook, PHB3, and the Eberron Player's Guide. I don't have a DDI subscription. So there are no exceptions! There you go.