Thursday, November 19, 2009
Schools of Fighting
One of the difficulties of Roleplaying a fighter with capabilities is that most players would always make their fighters resemble one another. One of the interesting things to encourage roleplaying is to actually split what the fighters learn into different schools. Each country or nation has three basic schools -- a Military School, a School of Defense, and a School for streetfighting. So, fighters learn three basic different styles:
Swordsmanship -- the basic martial art of Swordsmanship allows the fighter to learn the usual techniques of fighting. The martial art specializes in attack, and teaches some defense. A fighter in a swordsmanship school learns these basic feats:
Power Attack, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Improved Disarm, Combat Expertise, Improved Feint, Improved Critical
The Arte of Defence -- The martial art of Renaissance Fencing is also taught in several schools. The basic art specializes in personal defense with your rapier and then attacking when you see an opening. While Swordsmanship is fluid, the Arte of Defence is even more so. A fighter or combat oriented Rogue learns these basic feats:
Combat Expertise, Parry, Intricate Swordsmanship, Weapon Finesse, Weapon Focus, Improved Disarm, Improved Feint, Dodge, Mobility, Improved Critical
Streetfighting -- Street fighting is taught to fighters, thugs and rogues who are combat oriented. Also, since Streetfighting is barbaric in nature, barbarians often learn the style as well. Axes and other weapons can be taught to be used to great effectiveness. Streetfighting concentrates on overpowering your opponent, by any means necessary to win the fight. The basic feats taught are:
Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Improved Overrun, Improved Critical, Weapon Focus, Improved Critical, Dodge, Mobility, Spring Attack
The Schools of the Nations!
There are several basic schools for each nation or culture that teaches swordsmanship.
ORCS
Grey Wolf Academy of Orc Martial Arts
Fighter, Rogue, Barbarian
The Grey Wolf Academy of Orc Martial Arts teaches honor in fighting, and to respect your enemy. Honor, the orc's virtue of Integrity, is the style of orc martial arts that mainly specializes in the Axe. Orcs learn axe fighting, and how to conduct themselves with honor. The Grey Wolf Academy teaches Combat Oriented Rogues Orc Martial Arts and Orcish conduct in fighting. The academy is maintained and run by the Silverfang Clan.
Skills taught: Battle, Intimidate, Appraise, Knowledge (Weapons)
Feats taught: Weapon Group (Axes), Weapon Focus (one handed axe), Power Attack, Combat Expertise, Improved Critical, Improved Disarm, Improved Feint, Weapon Specialization, Greater Weapon Focus, the Way of the Wolf, Anghâsh Greywulf's Technique
The School of Vipers
Rogue, Courtier
This is the orc nation's premier training academy for the Orcs' intelligence organization -- the Shadowed Hand. The School of Vipers teaches orc rogues the art of subtlety and orc courtiers the art of grace. The school is maintained and run by the Desert Viper Clan. The school teaches the Arte of Defense, but it also specializes in dirty tricks (sneak attack, Improved Evasion, spell stopping, and finishing moves).
Skills Taught: Appraise, Balance, Bluff, Gather Information, Climb, Concentration, Craft, Decipher Script, Diplomacy, Escape Artist, Hide, Intimidate, Knowledge (almost any), Listen, Move Silently, Open Lock, Sense Motive, Speak Language, Survival, Tumble, and Use Rope
Feats Taught: Weapon Group (Light Blades), Combat Expertise, Parry, Intricate Swordsmanship, Weapon Finesse, Weapon Focus (dagger), Weapon Focus (rapier), Improved Disarm, Improved Feint, Dodge, Mobility, Improved Critical, Skill Focus, Nofritari's Technique, Way of the Viper
The School of the Battered Axe
Barbarian, Fighter, Hunter
The School of the Battered Axe is a school specializing in strength and power. This is the archetypical Orc school, as the martial art of the Clan of the Battered Axe specializes in savage fighting, hacking, and overpowering your opponents. The School emphasizes brute strength, and runs orcs who are weaklings through strength training programs designed to build muscle and endurance.
Skills Taught: Battle, Intimidate, Jump, Survival, Swim
Feats taught: Weapon Group (Axes), Weapon Group (Heavy Blades), Weapon Group (Exotic Weapons), Athletic, Blind Fighting, Brawl, Iron Will, Power Attack, Cleave, Great Cleave, Improved Critical, Greater Critical, Improved Sunder, Greater Sunder, Improved Bull Rush, Raakhuga's Technique, Way of the Bear
More orc schools and more about these three orc schools will be provided in a future supplement: THE ORCS OF THE KNOWN LANDS
HUMAN WARRIOR SCHOOLS
Academy of the Art of Mars
Fighter, Hunter, Rogue
The Academy of the Art of Mars is named after the pagan God of War, Mars. The Academy specializes in human swordsmanship, pure and simple. The school teaches battle techniques, survival on the battlefield, how to parry and dodge your opponent's attacks. The basic sword taught is the Arming Sword, and basic strength training is emphasized.
Skills taught: Battle, Intimidate, Jump, Survival, Swim
Feats taught: Weapon Group (Heavy Blades), Weapon Group (Polearms), Weapon Group (Spears and Lances), Weapon Group (Bows), Weapon Group (Maces and Clubs), Power Attack, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Improved Disarm, Combat Expertise, Improved Feint, Improved Critical, Greater Critical, the Way of Mars, Jason's Technique
Department 7
Ninja, Rogue
Department 7 is the teaching academy of Caithness' Intelligence agency, the Impossible Mission Force. Department 7 is where human rogues specializing in subtlety and assassination learn their trade. As the Impossible Mission Force focuses on missions of document recovery, shadowy intrigue, intelligence, hostage extraction, and assassination; human rogues are expected to be trained to handle many situations.
Skills taught: Appraise, Balance, Bluff, Gather Information, Climb, Concentration, Craft, Decipher Script, Diplomacy, Escape Artist, Hide, Intimidate, Knowledge (almost any), Listen, Move Silently, Open Lock, Sense Motive, Speak Language, Survival, Tumble, and Use Rope
Feats taught: Weapon Group (Simple), Weapon Group (light blades), Weapon Group (Crossbows), Weapon Finesse, Weapon Focus (Dagger), Weapon Focus (Light Crossbow), Point Blank Shot, Far Shot, Precise Shot, Self Sufficient, Skill Focus, Lightning Reflexes, Combat Expertise, Combat Reflexes, Stealthy, Nicolas' Technique
Donatello's School of Fencing
Fighter, Rogue, Courtier
Donatello's School of Fencing is one of the most prestigious schools of defence in Caithness. The style taught is akin to Elizabethian Fencing -- specializing in two weapons: the rapier and the dirk, or the rapier and the fencing cloak. Nobles from around the kingdom of Caithness come to learn how to fight and also to learn style and grace in court. The school was named after Alexandro Donatello, an expatriate from the land of Genoa who brought Genoa's Art of Defence with him.
Skills taught: Battle, Appraise, Balance, Climb, Concentration, Diplomacy, Intimidate, Sense Motive, and Tumble.
Feats taught: Weapon Group (Light blades), Exotic Weapon Proficiency (Fencing Cloak), Combat Expertise, Parry, Intricate Swordsmanship, Weapon Finesse, Weapon Focus, Improved Disarm, Improved Feint, Dodge, Mobility, Improved Critical, the Way of Defence, Donatello's Technique
The Bastion of Light
Paladin
The Paladins, the highest paragons of human virtue and faith; are taught in the Bastion of Light. Here they learn the way of Faith and how their Faith in the Holy Light will increase their power and might. Pages and squires of paladins are taught virtue, morals, and ethics and how to uphold them. Paladins are also taught how to use many weapons: including swords and hammers and the best way to use their shields. They are honed as mighty warriors, and then they are inducted into the Knights of the Platinum Dragon; the Paladin Order in Caithness.
Skills taught: Paladin class skills
Feats taught: Martial Weapon Proficiency (Hammer), Weapon Group (Heavy Blades), Power Attack, Iron Will, Great Fortitude, Skill Focus, Spell Focus, Improved Sunder, Combat Expertise, Improved Disarm, Improved Feint, Way of the Light, Galahad's Technique
More on on these schools and more martial art schools will be presented in: CATHNESS
Next: Martial Art schools of the Elves
Labels:
fantasy,
Fantasy Roleplaying,
The Known Lands,
world building
Subscribe to:
Post Comments (Atom)
2 comments:
Oh yeah! Gotta love the Grey Wolf Academy of Orc Martial Arts! :D :D :D
I love the idea of Fighting Schools, a lot. It's something which was been covered quite a lot in older Dragon magazine articles - I'll try to dig out the issues for you. Fighting Styles are present in Mutants & Masterminds too. Here's a few from the core rules for inspiration. Other books provided many more as well:
Boxing (6 points): All-out Attack, Defensive Attack, Elusive Target,
Improved Block, Power Attack, Takedown Attack.
Judo (7 points): Accurate Attack, Defensive Attack, Improved Disarm,
Improved Grab, Improved Pin, Improved Trip, Stunning Attack.
Kung Fu (8 points): Defensive Attack, Improved Block, Improved
Critical, Improved Sunder, Improved Trip, Instant Up, Power Attack,
Startle.
Sword-fighting (7 points): Accurate Attack, Defensive Attack,
Improved Block, Improved Disarm, Improved Initiative, Power Attack,
Taunt.
Wrestling (5 points): Chokehold, Improved Escape, Improved Grab,
Improved Pin, Power Attack.
Like Blood and Fists: Martial Arts?
Post a Comment