People who use DAZ Studio and Poser are Artists in every sense of the word. Well, if you look at them from the point of view of Photographers instead of people who painstakingly build their own 3D models using metablobs and primitives (and rig them).
don't get me wrong! The artists over at the CG Society are extremely good at what they do! Lighting, Texturing, bump maps, normal maps, Displacements, shaders, all of it! However, DAZ Studio and Poser are low cost 3D programs that allow the common person to work with 3D and express himself.
Both DAZ Studio and Poser shine best when they are treated as photography studios instead of the full package like Vue and Cinema 4D. A DAZ Studio Artist is like a Photographer. We use lighting and camera position as our main weapons of choice in which to express ourselves (I, myself, may be getting Cinema 4D one of these days -- Mental Ray sounds like a good plugin).
The idea of putting down a DAZ or Poser Artist because we make "Poser Plates" is not a good thing to do, since the versatility of both programs allows us to make art faster and cheeper. We can make one page of a 3D comic in the better part of a day using props and actors made by other people. While the people at the CG Society feel that they have to build all of it themselves -- a process that can take weeks or months.
Spending the time to build the actors yourself is not very efficient. In fine art, it's all well and good. However when you have a deadline to meet on a 3D comic, sometimes you need to sacrifice fine 3D Art and go with ready made models. In this case, it's best to just concentrate on using lighting, Z-depth layers, and camera positions.