Ferro Girl was designed so that her power would increase the more clothes she took off. Strangely enough, there is a scientific explanation for this sort of power. The human body produces its own electric current and magnetic field (some would equate this with the aura). When we wear clothes, our bodies' electrical currents are disrupted.
In the case of Ferro Girl, she has a bioelectric signature that is about as powerful as Magneto's. While Magneto's costume doesn't interfere with his power, Ferro Girl's does. Ferro Girl is PL 15 when nude, but the power level reduces the more her body is covered.
The first adventure is more cerebral than the last. Fox's character goes to college at a young age, and takes psychology. Both Heather (my first DC adventures player) and Fox (my second) approaches the world in different angles.
They were discussing the superhero community in the city where they were going to college when a bank robbery took place. Fox's character excused herself and turned into Ferro Girl, and zoomed in there to fight. She managed to stop three bank robbers, and one of them managed to blow his face up. Apprehending two of them, she returned, and changed. Happy, she bumped into Richard, an older student compared to her.
Polaris is not Ferro Girl, but Ferro Girl's costume is similar to this. |
Fox enjoyed it, even though I never referred to the books and played it ad hoc.
Next Issue: Ferro Girl meets the girl with super powered Prothesis. And what about Nucleon anyhow?
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