Pathfinder's List:
Acrobatics
Appraise
Bluff
Climb
Computer Use
Craft
Controlled Breathing
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Fly?
Forgery
GambleHandle Animal
*Heal*
Intimidate
Investigate
Knowledge (Arcana)
Knowledge (Architecture)
Knowledge (Biological Sciences)Knowledge (Business)
Knowledge (Cultural Arts)
Knowledge (Domestic Arts)
Knowledge (Dungeoneering)Knowledge (Electronics)
Knowledge (Foreign Culture)
Knowledge (Geography)
Knowledge (History)
Knowledge (Law)
Knowledge (Local)
Knowledge (Mechanics)
Knowledge (Military Sciences)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Occult)
Knowldge (Physical Sciences)
*Knowledge (Planes)*
Knowledge (Police Sciences)
Knowledge (Religion)
Knowledge (Social Sciences)
Knowledge (Streetwise)
Linguistics
Medical
Navigate
Open Lock
Perception
Perform
Pilot
Poisons
Power Usage
Powerlifting
Profession
Repair
Research
Ride
Sense Motive
Sleight of Hand
*Spellcraft*
Stealth
Survival
Swim
Use Magic Device
Combat Skills
Archery
Gun Combat
Heavy Weapons
Melee Attack
Melee Defense
Ranged Defense
Special Ranged Attack
Thrown Weapons
Unarmed Attack
Unarmed Defense
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The new skills from BESM d20 increase, as they are taken from d20 Modern. You will notice a few skills have asterisks around them. This is simply because they are subsumed into other skills. Heal is subsumed into Medical, and Spellcraft is subsumed into Knowledge (Arcana). Fly has a question mark because of the Pilot skill. Should it be subsumed or not?
BESM d20 has a skill called Wilderness Tracking. This has been subsumed by the Survival skill. If you notice, there is a skill called Controlled Breathing. This could work for Autohypnosis. Also, in Pathfinder Psionics, part of Spellcraft also have been subsumed into Knowledge (Psionics).
Skills are easy. Feats are the hard part. :)
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