Sunday, May 6, 2007

Design Diary 2: Daggerfall


I've been playing Daggerfall again, lately. Daggerfall is the Computer Roleplaying Game by Bethesda Softworks. It's one game that takes its place first among the CRPGs in the fact that it is a good game for Game Masters to play and learn from. This is simply because of all the little side quests that take place in Daggerfall.

Daggerfall is a game that is necessarily bigger than Morrowind or Oblivion put together. This is simply because where Morrowind and Oblivion sacrifice Size for Graphics; Daggerfall sacrifices graphics for size. Daggerfall is huge! There are a bewildering number of places to go see in Daggerfall. A bewildering number of quests to do, and that is just the side quests.

Besides that, you can dress your characters. Or undress them and go naked. Your character's state of dress really doesn't matter in Daggerfall. The picture on the right is one of my Daggerfall characters: Laurana -- a wood elf mage. Finally, Daggerfall is open. The players can do anything they please, including the main quest.

Daggerfall is second in the Design Diary simply because of this fact. This is more about technique. When adventures are written for Atlantis, Daggerfall and BethSoft's other Elder Scrolls games (Morrowind and Oblivion) are those models that will be strived for. Daggerfall, because of nudity and sexual situations, is rated "M" by the ESRB rating system. However, there is no sexual situations to speak of in Daggerfall. They were planned, but cut out of the game. The game is still rated "M." This means that Nudity is the deciding factor if a game is rated "M" for Mature or not. Bummer.

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