Monday, February 27, 2012

Running a Star Wars campaign

Interestingly enough, I'm running a Star Wars SAGA game set in the Old Republic.

I'm just listing one of the NPCs here, nothing big.  His picture is from Star Wars: the Old Republic.

SETH JURAN                                                     CR 10

male human Jedi 7/Jedi Knight 3
Force: 5
Initiative: +12, Senses: Perception +12
Languages: Basic, High Galactic, Huttese (Understand only)
Defenses Ref 23 (flatfooted 21), Fort 20, Will 24
hp 120; Threshold 25
Speed: 6 sq (30 ft.)
Melee: +12 Lightsaber (2d8+6)
Melee: +11 Lightsaber (2d8+6) with rapid strike
Ranged: By weapon
Base Attack: +10, Grapple: +12
Attack Options: Acrobatic Strike, Rapid Strike, Running Attack
Force Powers Known (Use the Force +18): Battle Strike, Farseeing, Force Disarm, Force Light, Makashi Reposte, Mind Trick,  Pass the Blade, Pushing Slash, Rising Whirlwind, Saber Swarm
Force Techniques: Force Point Recovery
Abilities: Str 12, Con 11, Dex 14, Int 15, Wis 18, Cha 16
Talents: Adept Negotiator, Ataru, Force Intuition, Jar-Kai, Lightsaber Defense, Severing Strike, Weapon Specialization (Lightsabers)
Feats: Acrobatic Strike, Force Sensitive, Force Training (2), Force Regimen Mastery, Rapid Strike, Running Attack, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, simple weapons).
Force Regimens: Awaken Force Sensitivity, Eyes of the Force, Quiet the Mind, Telekinetic Practice
Skills: Acrobatics +12, Initiative +12, Mechanics +12, Perception +14, Pilot +12, Use the Force +18
Possessions: Lightsaber (self built), Jedi Robes, Defender class Corvette (light freighter size).

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